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Alternatives

Products that do what ColorAdapt Gaming does

HDR & Path‑Tracing vibes, system‑wide. RTX‑style visuals!

  1. 1RA
  2. 2

    Visual comfort extension - Bring color back to your life

    Oct 2025

  3. 3

    A gorgeous, accessible, open-source color system

    2021

  4. 4HE

    This is a personal project I've been working on for a long time now. I stumbled upon the color quantization problem while doing something related for work. I then found an interesting paper for which I could find no implementations online, and the thing went from "let's implement this paper" to getting pretty obsessed with the whole thing. It's at an early, eaaaarly stage. There's a lot of work to be done, and it's a memory hog, but generally speaking works quite well, and the output is for the most part very high quality, so I'm happy to share it as beta.

    2025 · github.com

  5. 5HC
  6. 6IM

    Hi HN, I’m Emil, the maker behind Palette. I’ve been tinkering with AI and colorization for about five years. This is my latest colorization model. It’s a text-based AI colorizer, so you can edit the colorizations with natural language. To make it easier to use, I also automatically create captions and generate filters. Let me know what you think. You can see some of my results on my reddit page: https://www.reddit.com/user/emilwallner/?sort=top

    2022 · palette.fm

  7. 7
    DLSS 5180

    The GPT moment for real-time computer graphics

    Mar 2026 · nvidia.com

  8. 8IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  9. 9

    Go beyond HDR with more AI and ‘authentic motion’ smoothing

    Oct 2025

  10. 10
    col.or169

    Explore colors with AR

    2021

  11. 11

    The ultimate color picker for Mac

    2020

  12. 12AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  13. 13

    Real-time GPU shader editor for spatial computing

    2024

  14. 14PW

    2019 · littlebird.com.au

  15. 15

    Supercharge gaming with DLSS 4, NVIDIA Studio, and AI

    2025

  16. 16IC
  17. 17QA

    Hi! This is my little project introducing quasicrystals animations with some parameters. It uses a custom shader to allow higher resolution. Not all combinations look equally good. For example the "Spectrum" color palette IMO makes sense only for low values of "Tempo" and "Pattern Density". If you have VR googles, I recommend trying the WebXR version - it's really nice.

    22d ago · hypnagogic-quasicrystals.github.io

  18. 18PB
  19. 19

    Certain logos started standing out to me on LinkedIn as brighter/whiter than everything else around them. I dug in and found out this is accomplished by adding a gain-map to an existing JPEG, visible only on HDR screens like a newer MacBook Pro. LinkedIn is the only social network I've found that isn't stripping them out, but of course you serve them up on your own site. I worked with Claude Code to turn it into a little browser-based utility (no registration) and hope you find it useful!

    15d ago · soverybright.com

  20. 20RT

    I've written Atlas, a GPU scripting language that eliminates the boilerplate of managing textures and uniforms. Here are some demos including 4D fractal exploration with gamepad controls. Press 7 to see the Julia set, and try reloading if you see rectangles/it glitches. Documentation: https://banditcat.github.io/Atlas/index.html *requires approximately an RTX 3080.

    Nov 2025 · banditcat.github.io

  21. 21HS

    I saw a tweet that tinygrad is so good that you could make a graphics library that wraps tg. So I’ve been hacking on a gtinygrad, and honestly it convinced me it could be used for legit research. The JIT + tensor model ends up being a really nice way to express light transport all in simple python, so I reimplemented some new research papers from SIGGRAPH like REstir PG and SZ and it just works. instead of complicated cpp its just a 200 LOC of python.

    Jan 2026 · github.com

  22. 22AA
  23. 23

    Pick any color. Convert it instantly to HEX, RGB & HSL.

    Jan 2026

  24. 24IA

    After two weeks of planning and figuring out how to manage conversions safely, I have finally published the first version of my crate :) It allows you to specify your own colortypes and easily use the same syntax for converting between your custom color types! I also started working on a custom image type that can do math :)

    2022 · crates.io

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