Alternatives
Products that do what Diablo4LootFilter does
Find Diablo IV loot filter codes by class and build
- 1IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online
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Diablo 4 Builds, Helltide & Loot Filter Tool
Jul 2026 · d4builds.ai
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Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
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- 15MG
2012 · guildwars2viz.com
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Various 3D models can be directly imported into GLB.
May 2026 · game-model-finder.lovable.app
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Hey all I've been working on a website called GamingHerd that has spawned from dealing with so many cheaters in Valve's Counter-Strike 2. Watch this video if you're interested into the different scales of cheats that can be used, pretty much undetectable: https://www.youtube.com/watch?v=ox1mBxrVulk&ab_channel=HaiX Currently, Valve does not seem to have a viable solution for dealing with cheaters nor are they transparent about their intentions (I'm sure for good reason). I can only imagine the complexities they have to deal with, and at the same time there is a potential…
2024 · gamingherd.com
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Hello. I made Gear Slots. It's a loot-inspired NFT, with tradable attributes. Deployed on Polygon. I really liked the idea behind loot - to have game data stored on chain. However, not having solid randomness in the generation of the gear, as well as static bags of gear (not being able to trade for different gear) was a downside. So, I made Gear Slots. Gear Slots is built completely on-chain - there is no data stored on IPFS, S3, or any other host. The metadata, attributes, and images for Gear Slots are all stored on-chain. When minted, the contract uses randomness from ChainLink's VRF to…
2021
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Jul 2026 · loot-raiders.vercel.app
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I have been in the position plenty of times where I am trying to get my game out there and there just aren't a lot of places to do it. Product Hunt is great... but it's a little restricting and difficult if you don't have an in to post. So I created Game Hunt. The goal is to help with the exposure of a game to people who might not otherwise get exposure to it. Here's the link http://gamehunt.co/ Any feedback would be great!
2016
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I just heard from a very reputable source that Google built part of our product and that they're about to show it off at Google IO. We built a 3D film tool called ArtCraft: https://getartcraft.com https://github.com/storytold/artcraft (our monorepo with the desktop app, server, and website code) Our 3D virtual film set enables set decoration, location reuse, precision blocking (control over where things are), character posing, etc. Sets and objects can be generated as meshes or gaussian splats. Autoregressive multimodal models can treat input "previz" style…
May 2026
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