Alternatives
Products that do what MODL // 3D asset finder for game devs does
Various 3D models can be directly imported into GLB.
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I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online
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Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
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A simple yet powerful 3D viewer for Google Drive and Gmail
Jan 2026 · 3dviewer.co
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So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…
Sep 2025 · totenarctanz.itch.io
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A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with stencil shadows without the need for pre-baked compilation
Mar 2026 · github.com
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Hey everyone! We just launched Ponzu, an AI-powered prototyping tool that generates tile-able textures for your 3d models. You can give it any prompt, choose an art style, and get an interactive playground to preview and export your generated textures. What you get with Ponzu: 1. AI-generated texture assets 2. Normal, AO, specular, and displacement maps for each texture 3. Adjustable 3D previews in the browser 4. Customizable styles and shareable links We're excited to use AI to supercharge artist and dev workflows, and we're looking forward to feedback on Ponzu! Ponzu is free to use, but we…
2022 · ponzu.gg
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We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…
2025 · phaser.io
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