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Alternatives

Products that do what FlowCross does

Minecraft, Launcher, Fast, Functions

  1. 1MH

    Nov 2025 · astral-os.org

  2. 2IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com

  3. 3

    An HTML5 version of the classic RTS

    2015

  4. 4CH

    2016 · code.hackmit.org

  5. 5RA
  6. 6
    Flowhub85

    Let's Make Code More Playful (Beta Open)

    2014

  7. 7MA
  8. 8TC

    2020 · github.com

  9. 9HW
  10. 10G

    2013 · github.com

  11. 11BU

    2024 · browsercraft.cheerpj.com

  12. 12WM

    Just launched a very early beta of a multiplayer "FPS" made in WebGL using ThreeJS library. (possible to switch between FPS and 3rd person) Just a hobby project that I would love to get some feedback on, in order to see if I should continue working on it or not. Note; It will add the project to github as open source once I've spent some time cleaning up the code. URL: http://wizardwarz.nergal.se

    2014

  13. 13SM

    It is a new game much like Minecraft, but with more Deathmatch. Made it in my freetime. Arenas, built by players, can be shared on Twitter/Facebook/etc. and are ranked by how often they are played. You can play it in your browser at: http://julius-eckert.com/game (On OSX only Safari works...) Video: http://www.youtube.com/watch?v=oDBr8ZD9Uto Do you like it? How would you improve it (including the website)?

    2011

  14. 14AH

    My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…

    2022 · github.com

  15. 15IM

    This weekend I built a Minecraft bot for a server I play on. It uses the Agent SDK for the main loop and a bunch of custom MCP tools. Some highlights: * The bot is an active participant in the in-game chat, enabling all players to interact with it. * Tools for interacting with containers, crafting, trading with villagers and various other things. * Memory system which the agent uses to keep track of in-game events, interactions with players etc. * Screenshot tool which lets Claude use its vision modality to look around (not very useful, but fun). * Tooling for interacting with plugins…

    Jan 2026 · github.com

  16. 16MA

    I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…

    2023 · evrim.zone

  17. 17HL

    Hello Hacker News! I’ve been working on a side project that ports the entire Source Engine to run in the browser using Emscripten. (Yes, the same engine that powered Half-Life 2, Portal, CSGO, and more.) It’s still a work-in-progress some features are missing and the launcher is in development but core engine functionality is up and running. I’d love feedback, ideas, or contributions. If you’re curious, feel free to check it out, star it, or open a pull request! Here's the link to the source code - https://github.com/OrbitaStudios/LambdaComplexSource

    2025 · github.com

  18. 18MC

    After three years of joyful experiments I'm glad to present you the result of them. Mariocraft is a SMB web project based solely on HTML5/CSS/JS, without canvas. The whole idea behind it was to create a community in order to build and share new kind of SMB experience. To achieve this goal, I focused most of my efforts on the editor, making it as easy to use for beginners without forgetting about advanced users (shortcuts, etc.) I tried to create overall design which matches subject of my nostalgia – the 80's. Hence, you'll have the pleasure to encounter less fancy effects and more…

    2013

  19. 19CI
  20. 20IM

    http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…

    2017

  21. 21CA
  22. 22AR

    A minimal "@ moving around a hardcoded map" implemented in a bunch of languages, some by me and some contributed by others. A slightly more interesting riff on the Hello World or 99 Bottles of Beer theme. More languages or improvements on existing ones would be nice :) There's a github repo at: https://github.com/nrkn/SimpleRL

    2011

  23. 23TP

    Hi HN! We launched Codebuff last week, and it gave us a fun idea to try: Twitch plays Codebuff. We rigged up Twitch chat to control an old laptop of ours by sending Codebuff commands. Any chat message prefixed with ‘>’ is interpreted as a command for Codebuff. We’re starting with a blank web app running on localhost. So if you say “> Make the header spin”, then Codebuff will modify the css to make it happen. Codebuff can also run any terminal command (I hope you don’t brick our laptop haha). Yesterday we tested this out with our community and they successfully got Codebuff to add a map of…

    2024 · twitch.tv

  24. 24AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io

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