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Products that do what Greatest RPG Video Game of All Time in Less Than 100 Lines does

Presenting: "Terminatrix." A console-based, AI-driven, text-based RPG video game, in less than 100 lines of Python. I've enjoyed minutes (even hours) of entertainment with this video game. I hope you will enjoy it.

  1. 1AO
  2. 2TP

    Hey everyone, I have been trying to build a terminal based app for sometime now and this is an attempt at trying to build a chess app that one can play right inside terminal. I was inspired by `chess-tui`[1] which is a rust based project and was looking to build something similar using python. Luckily I stumbled upon textual[2] recently and it made my task of building this far more easier than I thought. [1] https://github.com/thomas-mauran/chess-tui [2] https://github.com/textualize/textual

    2024 · github.com

  3. 3DG

    2021 · dragonruby.org

  4. 4RA

    This is a project that I have been working on in my spare time for a while now. It's a new virtual tabletop for playing pen and paper role playing games online, but it takes an entirely different approach than anything out there right now. Rather than trying to turn pen and paper games into video games, with features centered around one-click damage calculations and detailed stats tracking, Roll20 focuses on storytelling. It has completely new features like background music, player journals, and an expansive art library with a built-in web search. The entire system runs on NodeJS, Padrino,…

    2012 · kickstarter.com

  5. 5IB

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world

  6. 6
    RPGen128

    Unlimited hand-crafted RPG content

    2021

  7. 7
    Anagram84

    A modern take on a classic game.

    2016

  8. 8DR
  9. 9

    A quick, pure React game in the browser

    2020

  10. 10WC
  11. 11LG
  12. 12AS

    FYI, I try to release something random on the 1st and 15th of every month, this was my latest. you can see my full list of projects on my twitter: https://twitter.com/lisperati/status/1543003744161484800

    2022 · dreambookgame.com

  13. 13

    Changing what it means to be an MMORPG

    2017

  14. 14OR

    Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…

    2023 · landing.v3rpg.com

  15. 15DA

    over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!

    2011

  16. 16SA
  17. 17AS

    I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to…

    Feb 2026 · github.com

  18. 18RR

    2023 · rpg-gpt.vercel.app

  19. 19AM

    Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.

    Jun 2026 · artifactsmmo.com

  20. 20TA

    Just a small game for the term.

    Jun 2026 · github.com

  21. 21AE

    I built a procedurally generated word-search game where the puzzle never ends - as you scroll, the grid expands infinitely and new words appear. It’s designed to be quick to pick up, satisfying to play, and a little addictive. The core game works without an account using the pre-defined games, but signing up allows you to generate games using any topic you can think of. I’d love feedback on gameplay, performance, and whether the endless format feels engaging over time. If you try it, I’d really appreciate any bug reports or suggestions. Thanks in advance!

    Dec 2025 · endless-wordsearch.com

  22. 22TA
  23. 23DM

    I don't normally share side projects here(or in general). Don't have much time to open them up to too much attention. I started this project while riding in a car last weekend. Mainly to explore OpenAI Codex. Using Github mobile I wrote the initial specifications into the readme, and using the ChatGPT iOS app, had Codex build a simple CLI based dungeon master. Switched back to Github for managing the PRs and back and forth for the whole car ride... It kinda got a little out of hand from there, and it's now a mix of AI(mostly AI) and myself making adjustments... The first version was entirely…

    2025 · github.com

  24. 24IH

    I started off with a simple goal: port the game Soldat to Typescript. I ended up not only with the game, but with a full system to train AI bots to play my own game, building a neural net to train new bot AIs from tens of thousands of simulated matches with different strategies. It also runs live all the time on my website and has a news dashboard and you can replay any game exactly. It all was a very fun way to dig into Fable's capabilities. The bill if I had done this with API billing? Nearly $2000.

    Jun 2026 · soldat.bobbby.online

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