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Products that do what I Made a Massively Multiplayer Board Game to Test Django Channels does

http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…

  1. 1AF

    I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…

    2022

  2. 2MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  3. 3MA

    A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…

    2017

  4. 4CA

    Hello everyone, We just launched a side-project we have been building over the last couple of months -- Coderoulette is a pair programming game for developers, like a Chatroulette for hackers. We match developers in real time and give them coding challenges they have to solve doing pair programming using a collaborative IDE and video conference. You can check it out here: https://www.coderoulette.com/ We also published an article explaining how we built it. I'd love to hear your feedback.…

    2016

  5. 5PC

    Built this with my roommate over the weekend. At the end of the game, GPT will share its reasoning for each choice, which yields some funny results and explains why its so hard to win. Enjoy!

    2023 · codenames-with-gpt.netlify.app

  6. 6WM

    Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…

    2014

  7. 7MW

    Link: http://xoxo.cm The idea here was to build a multiplayer game with the lowest possible barrier to entry to get started. That is, no registration, no game setup, as few steps as possible to actually start playing. There's not much substance here right now and there's still a few bugs that need to be hammered out. I'm also thinking of expanding on the idea with some other simple games down the road. Any feedback or suggestions on the concept in general would be much appreciated.

    2011

  8. 8MG

    This weekend I participated in my first hackathon at TechCrunch Disrupt, and built an HTML5 game with a few people that I met at the event. We got honorable mention, putting us in the top 6 teams of 104 competing. I'm looking for some feedback on the game, so here it is: http://venturecrapital.us Source: https://github.com/wylieconlon/Venture-Crapital https://github.com/dmitric/venturecrapital-server

    2011

  9. 9FO

    This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API. We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make…

    2014 · playpi.net

  10. 10IM

    Hi everyone, I just saw a vibe coded game on HN, and thought maybe I should post about this here. I'm organizing a vibe coding game dev competition called Vibe Jam. Last year we did it too and there was 1000+ games submitted. This year the deadline is May 1 and you can submit your games until then. There's $35,000 in prizes with the Gold prize being $20,000. Let me know what you think! -Pieter

    Apr 2026 · vibej.am

  11. 11OS

    We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…

    2012

  12. 12IB

    Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…

    Mar 2026 · docs.allout.game

  13. 13PA

    Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…

    2024 · playcodeai.com

  14. 14BG

    Tl;dr: Would like to hear thoughts on board games platform prototype (https://bordga.me/games/7) We are building an online board games platform which lets you create & play any board game online while video chatting with your co-players. Game play resembles the real world where users have to do everything from moving the pieces to enforcing the rules. We are quite early in our journey. We prototyped Chess to see if people would be interested in this direction. Please try it here! (https://bordga.me/games/7) You can enter your name that creates a new…

    2021

  15. 15GA

    I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!

    2024 · gamegame.ai

  16. 16OC

    Hi Hacker News! My Co Co-op Matt and I are on a work term and were given the task of building a webapp that could make $20 in four weeks as our onboarding challenge. We're in the final stretch here and would sure appreciate HN's thoughts (we realize we kind of did this backwards, building something first before talking to people who might use it, but hey! We're leaning.). So basically, we tried to apply game dynamics to retaining visitors to websites by offering a reward (ie. discount coupon / premium content, etc.) for meeting various 'objectives' (ie. pages to visit). We call it ScavSite…

    2011

  17. 17AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io

  18. 18TP

    Hey! https://claudecrowd.clodhost.com I made clodhost for an easy to use and share web interface to Claude Code, running on its own vps… and then I realized it’d make it easy to implement an idea I’ve had for a long time… basically Wikipedia but the website CODE is produced peer-to-peer. Anybody on the web can submit a prompt, and up/downvote other prompts, and every ten minutes the top one gets submitted to Claude! Anyway, I think it works? Let me know if not and let’s see where this thing goes…

    Feb 2026 · claudecrowd.clodhost.com

  19. 19TP

    Hi HN! We launched Codebuff last week, and it gave us a fun idea to try: Twitch plays Codebuff. We rigged up Twitch chat to control an old laptop of ours by sending Codebuff commands. Any chat message prefixed with ‘>’ is interpreted as a command for Codebuff. We’re starting with a blank web app running on localhost. So if you say “> Make the header spin”, then Codebuff will modify the css to make it happen. Codebuff can also run any terminal command (I hope you don’t brick our laptop haha). Yesterday we tested this out with our community and they successfully got Codebuff to add a map of…

    2024 · twitch.tv

  20. 20IB

    I had an idea for this concept for a while and decided to build a little website around it. It's kind of a silly idea but I'm really curious to see how it plays out. If you're a particularly curious person, be warned. By submitting a payment to the game, you get to see how many other people were curious enough to play. You will be ranked based on your payment amount, and get to discover some interesting insights about the game's dynamics. Hope you like it

    2024 · thecuriositygame.com

  21. 21MB

    Hi, so i'm making a 2D game engine with its own IDE and interpreted programming language, all are written in C# It's open source, and I'm looking for contributors! The backend engine is MonoGame, the IDE is WinForms and the project is real, not just another AI-slop... Please check it out, i promise it's an unusual thing! Here's a YouTube video showing me using the engine for making a little cute game: https://youtu.be/h_AnUg4yJWs?si=MR3nQCVvOMDP3iqg Any feedback is welcome!

    May 2026 · github.com

  22. 22AW

    I have a YouTube channel (rithmic) that helps people to learn how to code. I have built this job board for them. Let me know your thoughts...

    2024 · webdevjobs.io

  23. 23IM

    I got the chance to create a whimsical game about their latest Adaptive Pricing feature, despite Stripe being a very serious financial company. I'm in an interesting place being able to be paid to make games for a non-gaming tech company.

    2024 · priceadapter.com

  24. 24MA

    This weekend I built a multi-agent coding system which, quite unexpectedly, beat Claude Code on Stanford's Terminal Bench! The architecture is straightforward, consisting of an orchestrator agent that deploys explorer & coder subagents to complete complex terminal based tasks, utilising an intelligent context sharing mechanism along the way which makes it all work. The repo has a lot of technical details, and all the code and prompts for you to play around with if you'd like! I had a lot of fun making this, I hope you have fun reading the README, using it yourself, or even extending it! As…

    2025 · github.com

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