Alternatives
Products that do what InGaming does
iGaming frontend codebase: operator admin + casino frontend
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Hi, founders! We’ve actually launched quite some time ago, but (semi)pivoted a few times along the way. Jet Admin is an app builder for creating internal tools, admin panels, dashboards, external portals, and so on without coding. You can connect to any backend, assemble a UI through the visual builder, and set up data binding, transformations, conditionals, etc. through the point-and-click interface. If you need to, you can create custom HTTP, SQL queries, make data transformations with JS, and embed custom UI components. We believe that product, data, operations teams should be able to…
2022 · jetadmin.io
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Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io, or you can take a look at https://docs.boardzilla.io to learn more about how to develop your own game. Source is available at https://github.com/boardzilla Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out…
2024 · boardzilla.io
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Hi HN, I'm Hang, cofounder of InsForge (YC P26). InsForge is an open-source Heroku for AI coding agents: a backend platform designed for coding agents to deploy, operate, and debug end-to-end. Open source under Apache 2.0 (https://github.com/InsForge/InsForge). Quick demo here (https://youtu.be/7Bax5qz0IfM). We started InsForge because we just wanted our Claude Code to handle all the backend / infra stuff for us, instead of us jumping between dashboards doing manual config, or copy paste logs and docs back to agents. We first tried creating a folder…
May 2026 · github.com
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Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
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Hello! This is Jeane and Samuel and we’re building RecipeUI. RecipeUI is an open source Postman alternative that uses TypeScript to statically type and autocomplete requests. We built this because current API tools don’t deal with the fact that some APIs are just painful to work with. For us, it’s usually error after error as we try to figure out how to properly form the first request. We recorded a demo to show you how TypeScript helps us autocomplete a request correctly. https://youtu.be/O_Mly_p-g5s How does our platform improve the developer experience? The analogy is…
2023 · recipeui.com
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I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
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2020 · kretes.dev
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Hey HN, Gabe and Alexander here from Hatchet. Today we're releasing Pickaxe, a Typescript library to build AI agents which are scalable and fault-tolerant. Here's a demo: https://github.com/user-attachments/assets/b28fc406-f501-442... Pickaxe provides a simple set of primitives for building agents which can automatically checkpoint their state and suspend or resume processing (also known as durable execution) while waiting for external events (like a human in the loop). The library is based on common patterns we've seen when helping Hatchet users run millions of…
2025 · github.com
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Hey HN, I’m Hang. Today I’m open-sourcing InsForge, a context aware backend for AI coding agents. When using agents like Cursor or Claude to build applications, they often assume what the backend looks like instead of inspecting it. Without access to the actual backend state, they fall back on outdated information, which leads to concrete issues. For example: 1. Storage, edge functions, and database logic are closely connected. Without understanding how these parts interact, existing setups get overwritten and important flows break. 2. Database migrations conflict with foreign keys or miss…
Oct 2025 · insforge.dev
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I’m tired of getting screwed by game backends like Microsoft PlayFab and Unity Gaming Services. To get a simple cross-platform friends system, we’ve bent over backward fighting against their limited APIs to jerry-rig the behavior we need. These backends “solved” their platform’s rigidity by tacking on a clunky scripting layer [1] [3] with a proprietary KV database [2] [4] (look ma, no transactions!). They proceed to claim you can build a LiveOps game on this rubbish without testing, database migrations, monitoring, BI tooling, etc. We got fed up and built an open-source backend engine as an…
2024
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