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Alternatives

Products that do what InGaming does

iGaming frontend codebase: operator admin + casino frontend

  1. 1
    InsForge622

    Give agents everything they need to ship fullstack apps

    Mar 2026

  2. 2

    The in-browser Postgres sandbox with AI assistance

    2024 · database.build

  3. 3
    SenpAI.GG146

    AI-based personal gaming assistant

    2021

  4. 4

    Idea to Postgres database

    2024 · supabase.com

  5. 5

    Git style branching for your backend

    Jun 2026 · insforge.dev

  6. 6
    stagewise316

    The frontend coding agent for existing codebases

    2025

  7. 7NC

    Hi, founders! We’ve actually launched quite some time ago, but (semi)pivoted a few times along the way. Jet Admin is an app builder for creating internal tools, admin panels, dashboards, external portals, and so on without coding. You can connect to any backend, assemble a UI through the visual builder, and set up data binding, transformations, conditionals, etc. through the point-and-click interface. If you need to, you can create custom HTTP, SQL queries, make data transformations with JS, and embed custom UI components. We believe that product, data, operations teams should be able to…

    2022 · jetadmin.io

  8. 8BA

    Show HN: Boardzilla, a framework for making web-based board games Tldr: We’ve made a framework for web-based board games. You can try out some games over at https://boardzilla.io, or you can take a look at https://docs.boardzilla.io to learn more about how to develop your own game. Source is available at https://github.com/boardzilla Hey y’all. My brother and I have made a framework for board games. During the pandemic we started to look at BGA but got discouraged by how old-fashioned the tools were and how cumbersome the development process was. We set out…

    2024 · boardzilla.io

  9. 9
    InsForge183

    The backend for AI-assisted Development

    Nov 2025

  10. 10IO

    Hi HN, I'm Hang, cofounder of InsForge (YC P26). InsForge is an open-source Heroku for AI coding agents: a backend platform designed for coding agents to deploy, operate, and debug end-to-end. Open source under Apache 2.0 (https://github.com/InsForge/InsForge). Quick demo here (https://youtu.be/7Bax5qz0IfM). We started InsForge because we just wanted our Claude Code to handle all the backend / infra stuff for us, instead of us jumping between dashboards doing manual config, or copy paste logs and docs back to agents. We first tried creating a folder…

    May 2026 · github.com

  11. 11IM

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com

  12. 12OS

    Hello! This is Jeane and Samuel and we’re building RecipeUI. RecipeUI is an open source Postman alternative that uses TypeScript to statically type and autocomplete requests. We built this because current API tools don’t deal with the fact that some APIs are just painful to work with. For us, it’s usually error after error as we try to figure out how to properly form the first request. We recorded a demo to show you how TypeScript helps us autocomplete a request correctly. https://youtu.be/O_Mly_p-g5s How does our platform improve the developer experience? The analogy is…

    2023 · recipeui.com

  13. 13
    Insquad294

    Hire startup-ready remote tech heroes fast, pay in crypto

    2022

  14. 14

    Integrate powerful web3 infra in your games in minutes

    2023

  15. 15
    Fridai172

    The voice assistant for gamers 🗣️👾

    2019

  16. 16IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com

  17. 17

    Friendly web-based IDE for making HTML5 games

    2021

  18. 18KB
  19. 19

    Fiverr for professional gamers

    2018

  20. 20

    Casino software & API integration for iGaming operators

    May 2026

  21. 21PA

    Hey HN, Gabe and Alexander here from Hatchet. Today we're releasing Pickaxe, a Typescript library to build AI agents which are scalable and fault-tolerant. Here's a demo: https://github.com/user-attachments/assets/b28fc406-f501-442... Pickaxe provides a simple set of primitives for building agents which can automatically checkpoint their state and suspend or resume processing (also known as durable execution) while waiting for external events (like a human in the loop). The library is based on common patterns we've seen when helping Hatchet users run millions of…

    2025 · github.com

  22. 22AC

    Hey HN, I’m Hang. Today I’m open-sourcing InsForge, a context aware backend for AI coding agents. When using agents like Cursor or Claude to build applications, they often assume what the backend looks like instead of inspecting it. Without access to the actual backend state, they fall back on outdated information, which leads to concrete issues. For example: 1. Storage, edge functions, and database logic are closely connected. Without understanding how these parts interact, existing setups get overwritten and important flows break. 2. Database migrations conflict with foreign keys or miss…

    Oct 2025 · insforge.dev

  23. 23

    Advanced broadcast analytics for the gaming industry

    2018

  24. 24OM

    I’m tired of getting screwed by game backends like Microsoft PlayFab and Unity Gaming Services. To get a simple cross-platform friends system, we’ve bent over backward fighting against their limited APIs to jerry-rig the behavior we need. These backends “solved” their platform’s rigidity by tacking on a clunky scripting layer [1] [3] with a proprietary KV database [2] [4] (look ma, no transactions!). They proceed to claim you can build a LiveOps game on this rubbish without testing, database migrations, monitoring, BI tooling, etc. We got fed up and built an open-source backend engine as an…

    2024

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