Life & fun · alternatives · 2026
24 alternatives to Il2cpp-modder – Generate DLL injection projects for hacking Unity games
Generate DLL injection templates for modding il2cpp games - juanmjacobs/il2cpp-modder
Il2cpp-modder is a tool that generates DLL injection projects for modifying Unity games that use the IL2CPP scripting backend. It automates the setup process for developers and hobbyists who want to create hacks or… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Il2cpp-modder – Generate DLL injection projects for hacking Unity games launched in 2021; newer entries below may have overtaken it.
- 1

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com · its alternatives →
- 2

Generate, edit, lint & test your API workflow in one place
2025 · app.getelva.ai · its alternatives →
- 3UL
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
2023 · raverie-us.github.io · its alternatives →
- 4
Zed 1.0▲365High-performance, open source, multiplayer code editor
May 2026 · zed.dev · its alternatives →
- 5

- 6

Hey Hacker News! Launching gptengineer.app into beta today. It's like Claude Artifacts, but: - you can edit the code in your fav IDE (two-way github sync) - installs npm packages - automatically picks up build and runtime errors and fixes them - very fast, built with rust The full stack capabilities are built on supabase (prefer to not have to handle auth + user data at this point so this is owned by the user) The seed for this project was an open source experiment, posted about that previously here: https://news.ycombinator.com/item?id=36422730 Would love feedback if you give…
2024 · gptengineer.app · its alternatives →
- 7CP
Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…
2019 · mccormick.cx · its alternatives →
- 8IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online · its alternatives →
- 9
GladeKit▲79We’ve been building GladeKit, an AI agent for Unity game development that works directly inside the editor. Instead of just generating code, it reads the actual project state: scene hierarchy, scripts, selected objects, component values, installed packages, and compiler errors - then takes actions inside Unity. What it does today: - 150+ native Unity actions (create prefabs, wire components, configure Animator Controllers, build UI, set up physics, lighting, and NavMeshes) - Reads real editor context before taking action - Project-aware modes for Agent, Debug, and Ask workflows -…
Apr 2026 · gladekit.com · its alternatives →
- 10

GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
Aug 2026 · github.com · its alternatives →
- 11

2020 · paytonturnage.gitbook.io · its alternatives →
- 12

Friendly web-based IDE for making HTML5 games
2021 · phasereditor2d.com · its alternatives →
- 13CC
- 14

Write and execute code in an intuitive "shell" with autocompletion, for the Unity Editor. - GitHub - marijnz/unity-shell: Write and execute code in an intuitive "shell" with autocompletion, for the Unity Editor.
2018 · github.com · its alternatives →
- 15DA
2012 · dcpubin.com · its alternatives →
- 16

Web tool for creating abstract generative art based on image
2023 · antlii.work · its alternatives →
- 17

🃏 A distributed unique ID generator inspired by Twitter's Snowflake. - bahlo/sonyflake-rs
2020 · github.com · its alternatives →
- 18

"Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.
2024 · github.com · its alternatives →
- 19

So, after years of abandoning Rust after the hello world stage, I finally decided to do something substantial. It started with simple line rendering, but I liked how it was progressing so I figured I could make a reasonably complete PSX style renderer and a game with it. My only dependency is SDL2; I treat it as my "platform", so it handles windowing, input and audio. This means my Cargo.toml is as simple as: [dependencies.sdl2] version = "0.35" default-features = false features = ["mixer"] this pulls around 6-7 other dependencies. I am doing actual true color 3D rendering (with Z buffer,…
2025 · totenarctanz.itch.io · its alternatives →
- 20CA
2023 · codeperfect95.com · its alternatives →
- 21IM
Hey developers I think we're tired of copying and pasting our codes and sharing links using PasteBin, GithubGist, or Slack. What if you could share the codes without copying the link and share them right from your favorite editor? That was the motivation for creating TurboGist. Right now, it's still in the MVP stage, and I'm trying to gather feedback from developers like you. It's available as a beta in the VS Code Extension store. Can you guys check this out? It'd help me a lot. You don't need to pay any penny, 100% FREE. However, I'm working on introducing a self-hosted feature. Besides, a…
2025 · turbogist.dev · its alternatives →
- 22

[deleted]
2024 · github.com · its alternatives →
- 23

Hey HN! We’re the team from Normal / Normcore.io. We built gamekit-cli, an open-source command-line tool for developing Unity games with Claude Code. We love working with Claude Code. It's great for creating quick prototypes, writing complex systems code, and test suites. However, we work a lot with Unity and found we couldn’t move anywhere near as fast with Unity projects as we could when working on backend code. Claude Code works best when it has the ability to compile the code it writes and test its own work. There wasn’t an easy way to do that with Unity, so we made gamekit-cli!…
Jan 2026 · github.com · its alternatives →
- 24
ELF Injector▲39The ELF Injector allows you to "inject" arbitrary-sized relocatable code chunks into ELF executables. The code chunks will run before the original entry point of the executable runs. Included in the project are sample chunks as well as a step-by-step tutorial on how it works. It's a mix of C and assembly and currently runs on 32-bit ARM though it's easy to port to other architectures.
2025 · github.com · its alternatives →
Also compare
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →