Alternatives
Products that do what Iridescent crystal with raymarching and signed distance fields does
- 1IW
I was wondering how I can arrange objects along a spherical helix path, and read some articles on it. I ended up learning about parametric equations again, and make this visualization to document what I learned: https://visualrambling.space/moving-objects-in-3d/ feel free to visit and let me know what you think!
2025 · visualrambling.space
- 2AR
2019 · github.com
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- 5SA
I'm the co-creator and maintainer of https://aframe.io/ and long time Web 3D graphics dev. Super excited about new techniques to author / render / represent 3D. Spark is a an open source library to easily integrate Gaussian splats in your THREE.js scene I worked with some friends and I hope you find useful. Looking forward to hearing what features / rendering techniques you would love to see next.
2025 · sparkjs.dev
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- 7AP
We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing. Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia. Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon. Demo scenes: github.com/SimonDanisch/RayDemo
Feb 2026 · makie.org
- 8MC
The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY
Apr 2026 · static.laszlokorte.de
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A 27" frame to view spacial 3D without any additional device
2025
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Turn your photos into crystal keepsakes with laser engraving
Jun 2026 · yiyues.com
- 11MA
The concept for metiq.space came after playing Global Magnates with friends and realizing how fragmented live global data is. ships, aircraft, satellites, ports, weather, hazards, infrastructure, cyber, and public datasets all exist, but they usually live in separate tools and maps. The goal was to build one interactive 3D globe where live public data could be visualized by latitude, longitude, and altitude. Surface data stays on the globe, while aircraft, satellites, and other above surface things can be represented in actual 3D space instead of being flattened onto a map. The outcome is an…
Jun 2026 · metiq.space
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Hi HN - My name is Andrew, and I'm a high school student. This is a write-up on StratoSpore, a payload I designed and launched to the stratosphere. The goal was to test if we could estimate physical altitude based on algae fluorescence (using a lightweight ML model trained on the sensor data). The blog post covers the full engineering mess/process, including: - The Hardware: Designing PCBs for the AS7263 spectral sensor and Pi Zero 2 W. -The biological altimeter: How I tried to correlate biological stress (fluorescence) with altitude. - The Communications: A custom lossy compression…
Nov 2025 · radi8.dev
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- 16RV
While studying Geometric Algebra I have built some interactive visualization to demonstrate how geometric transformations (rotation, scaling, translation) can be constructed by just composing reflections. Accepting reflection as the most elementary geometric operation was an eye opening moment for me. I think some of you might enjoy the interactive visuals.
16d ago · static.laszlokorte.de
- 17CS
I made a GLSL shader that bends 3D space using a 4D hypersphere projection. The idea: 1. Project a model onto a 4D sphere 2. Rotate the sphere 3. Project the model back to 3D Code and details: https://github.com/bntre/CurvedSpaceShader Curious what you think.
2025 · github.com
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2019 · github.com
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- 20AL
2019 · sunlight.live
- 21AA
2018 · burrow.jollo.org
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- 23BH
2015 · github.com
- 24HU
2014 · domitable.com
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