Alternatives
Products that do what Kinetiq Engine does
Browser-based AI 3D animation engine for real creators
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In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
2023 · raverie-us.github.io
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2023 · anything.world
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Hi HN, I'm Narek. I built Manim-Web, a TypeScript/JavaScript port of 3Blue1Brown’s popular Manim math animation engine. The Problem: Like many here, I love Manim's visual style. But setting it up locally is notoriously painful - it requires Python, FFmpeg, Cairo, and a full LaTeX distribution. It creates a massive barrier to entry, especially for students or people who just want to quickly visualize a concept. The Solution: I wanted to make it zero-setup, so I ported the engine to TypeScript. Manim-Web runs entirely client-side in the browser. No Python, no servers, no install. It runs…
Feb 2026 · github.com
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Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
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Generating uncanny AI avatars is now open source
May 2026 · avaturn.live
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Grant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos. We reimplemented Manim with the same Python API, but the implementation underneath is Rust, connected to Python through PyO3. The Rust code uses wgpu, so rendering happens on the GPU. To run it in the browser, we compiled the Rust parts to WebAssembly so the PyO3 extension loads in Pyodide. In the browser, wgpu targets the WebGPU API, so animations render in real time on your GPU through the browser. The editor is Monaco (the editor that powers VS Code) with a live preview:…
Jul 2026 · studio.academa.ai
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Design, build, and run your site with a design agent harness
May 2026 · lokuma.ai
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Libretto (https://libretto.sh) is a Skill+CLI that makes it easy for your coding agent to generate deterministic browser automations and debug existing ones. Key shift is going from “give an agent a prompt at runtime and hope it figures things out” to: “Use coding agents to generate real scripts you can inspect, run, and debug”. Here’s a demo: https://www.youtube.com/watch?v=0cDpIntmHAM. Docs start at https://libretto.sh/docs/get-started/introduction. We spent a year building and maintaining browser automations for EHR and payer portal…
Apr 2026 · github.com
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