
Kinetiq Engine
Browser-based AI 3D animation engine for real creators
What it does
Kinetiq Engine is a browser-based 3D animation studio that does the boring stuff for you: auto-rigging, retargeting, IK, foot lock, jiggle bones. Drop a Mixamo or VRM file, retarget to UE5/Unity/SL/Roblox, export to BVH/FBX/GLB. All client-side. No uploads.
Does a similar job
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- AWAnything World – AI for 3D auto-rigging and animation2023 · anything.world · ▲123

More work this month
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Hey we are Computable. We spent years building trading infrastructure at Jump Trading and Coinbase. From that point of view, compute looks like energy markets before 2000: everything trades through private bilateral leases, there’s no visible price, and nothing can be resold. The same H100 rents at a 2x spread depending on who’s asking, and once you sign a 24-month lease, it can never change hands. So we built a market for GPU nodes, sold by the calendar week. Here are three things you can do on it that you can’t do anywhere else: - Buy exactly the weeks you need. Three nodes for the last…
Work · 11d ago · getcomputable.com


The app store for voice native apps that lives in your notch
Work · 29d ago · voiceos.com

Launched alongside, May 2026
the whole month →

Parallel agents, diff reviewer, and multi-model comparisons
Dev tools · May 2026 · kilo.ai


- NW
Hey HN, Henry here from Cactus. We open-sourced Needle, a 26M parameter function-calling (tool use) model. It runs at 6000 tok/s prefill and 1200 tok/s decode on consumer devices. We were always frustrated by the little effort made towards building agentic models that run on budget phones, so we conducted investigations that led to an observation: agentic experiences are built upon tool calling, and massive models are overkill for it. Tool calling is fundamentally retrieval-and-assembly (match query to tool name, extract argument values, emit JSON), not reasoning. Cross-attention…
Life & fun · May 2026 · github.com
- FM
Dev tools · May 2026 · github.com