Dev tools · alternatives · 2026
24 alternatives to Modyfi – a multiplayer design platform built in Rust and wgpu
Modyfi is a multiplayer design platform developed using Rust and wgpu technologies. It enables multiple users to collaborate on design work simultaneously within a single application. The platform is built for teams… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Modyfi – a multiplayer design platform built in Rust and wgpu launched in 2024; newer entries below may have overtaken it.
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Modyfi▲586Collaborative, AI-native design & image-making platform
2023 · modyfi.com · its alternatives →
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Design, generate & animate, all in one app
2023 · modyfi.com · its alternatives →
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Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com · its alternatives →
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For the past three years I've been building what I hope will be the next Blender, tackling the lack of any good 2D design or image editing tools outside the Adobe monopoly. This was our first year participating in Google Summer of Code and this Q3 update includes the big payoff from that, covering the most progress we've made so far as a project. If you're a Rust dev, consider getting involved as we apply for the next GSoC in the new year— you could be our intern next summer :) Q3 progress report: https://graphite.rs/blog/graphite-progress-report-q3-2024/
2024 · graphite.rs · its alternatives →
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A high performance & cross-platform layout engine
2019 · vislyhq.github.io · its alternatives →
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The smart way to build websites
2025 · scene.io · its alternatives →
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To try it out, simply build the project yourself from source, or use attached bootable ISO image of the system (in Releases on Github) and run it in QEMU. https://blog.vxn.dev/rou2exos-rusted-edition
2025 · github.com · its alternatives →
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Contribute to mohshomis/modo development by creating an account on GitHub.
Apr 2026 · github.com · its alternatives →
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Modo▲148I’ve built hardware projects for years, and the gap between “I want X” and “parts ordered, files ready to print” always took weeks. Modo compresses that. Describe what you want (e.g. “a portable CO2 monitor with a display and buzzer”) and it generates: - A bill of materials with real components (MPNs, not hallucinated parts) - A printable enclosure generated from actual part dimensions - Wiring diagrams, firmware boilerplate, and assembly instructions - Design validation (power budget, pin conflicts, mechanical fit) Everything streams in real time as each phase completes. The key idea is…
Jan 2026 · modo.is · its alternatives →
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I started working on Halloy back in 2022, with the goal of giving something back to the community I’ve been a part of for the past two decades. I wanted to create a modern, multi-platform IRC client written in Rust. Three years later, I’ve made new friends who have become core contributors, and there are now over 200 people idling in our #halloy channel on Libera. My hope is that this client will outlive me and that IRC will live on.
2025 · github.com · its alternatives →
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2020 · paytonturnage.gitbook.io · its alternatives →
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With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…
2023 · dotbigbang.com · its alternatives →
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I open sourced my HTML5 multiplayer 3D voxel browser game engine.
2023 · kevzettler.com · its alternatives →
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Godot-based Rust multi-PTY emulator desktop application - godot-pty/gpty
Sep 2026 · github.com · its alternatives →
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A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with stencil shadows without the need for pre-baked compilation
Mar 2026 · github.com · its alternatives →
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SeyftAI▲116A real-time multi-modal content moderation platform
2024 · seyftai.com · its alternatives →
- 18

Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run · its alternatives →
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2024 · github.com · its alternatives →
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- 21OA
A lightweight engine for durable execution / deterministic workflows I built with Rust, wasmtime and the WASM Component Model. Its main use is running reliable, long-running workflows that can automatically resume after failures. Looking for feedback on the approach and potential use cases!
2025 · obeli.sk · its alternatives →
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2015 · docs.modojs.com · its alternatives →
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A Language Server Protocol (LSP) implementation for systemd unit files, providing editing support with syntax highlighting, diagnostics, autocompletion, and documentation made with rust.
2025 · github.com · its alternatives →
- 24

Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.
Mar 2026 · github.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →