Alternatives
Products that do what NASSCAD 4.2.30 does
Powerful Web-Based 3D Modeling & CSG Engine.
- 1AC
Jun 2026 · github.com
- 2

- 3SM
It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ktstephano.github.io/rendering/stratusgfx/feature_re... A technical breakdown of a single frame can be found here: https://ktstephano.github.io/rendering/stratusgfx/frame_anal... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it…
2023 · github.com
- 4VC
Hi HN, I’m the creator of SynapsCAD, an open-source desktop application I've been building that combines an OpenSCAD code editor, a real-time 3D viewport, and an AI assistant. You can write OpenSCAD code, compile it directly to a 3D mesh, and use an LLM (OpenAI, Claude, Gemini, ...) to modify the code through natural language. Demo video: https://www.youtube.com/watch?v=cN8a5UozS5Q A bit about the architecture: - It’s built entirely in Rust. - The UI and 3D viewport are powered by Bevy 0.15 and egui. - It uses a pure-Rust compilation pipeline (openscad-rs for parsing and csgrs…
Feb 2026 · github.com
- 5

- 63B
2020 · 3d-book-css.netlify.app
- 7RT
2023 · antimatter15.com
- 8CA
I'm currently developing Chili3D, an open-source, browser-based 3D CAD application. By compiling OpenCascade to WebAssembly and integrating Three.js, Chili3D delivers near-native performance for powerful online modeling, editing, and rendering—all without local installation. Access it here: https://github.com/xiangechen/chili3d Features: Modeling Tools: Create basic shapes (boxes, cylinders, cones, etc.), 2D sketches (lines, arcs, circles, etc.), and perform advanced operations (boolean operations, extrusion, revolution, etc.). Snapping and Tracking: Precisely snap to…
2025
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- 11IA
2024 · github.com
- 12AA
Jun 2026 · glyphcss.com
- 13

- 14NJ
We're building a different kind of JavaScript engine, based on data-oriented design and willingness to try something quite out of left field. This is most concretely visible in our major architectural choices: 1. All data allocated on the JavaScript heap is placed into a type-specific vector. Numbers go into the numbers vector, strings into the strings vector, and so on. 2. All heap references are type-discriminated indexes: A heap number is identified by its discriminant value and the index to which it points to in the numbers vector. 3. Objects are also split up into object kind -specific…
2024 · github.com
- 15IM
2025 · seve.blog
- 16CP
2018 · dust3d.org
- 17TF
2023 · github.com
- 18RT
I ported Microsoft's TRELLIS.2 (4B parameter image-to-3D model) to run on Apple Silicon via PyTorch MPS. The original requires CUDA with flash_attn, nvdiffrast, and custom sparse convolution kernels: none of which work on Mac. I replaced the CUDA-specific ops with pure-PyTorch alternatives: a gather-scatter sparse 3D convolution, SDPA attention for sparse transformers, and a Python-based mesh extraction replacing CUDA hashmap operations. Total changes are a few hundred lines across 9 files. Generates ~400K vertex meshes from single photos in about 3.5 minutes on M4 Pro (24GB). Not as fast as…
Apr 2026 · github.com
- 19RR
Hi HN, I'm Hugo. I've been building Rocky over the past month, shipping fast in the open. The binary is on GitHub Releases, `dagster-rocky` on PyPI, and the VS Code extension on the Marketplace. I held off on a broader announcement until the trust-system surface was coherent enough to talk about as one thing. The governance waveplan — column classification, per-env masking, 8-field audit trail on every run, `rocky compliance` rollup, role-graph reconciliation, retention policies — landed end-to-end last week in engine-v1.16.0 and rounded out in v1.17.4 (tagged 2026-04-26). That's the…
Apr 2026 · github.com
- 20AT
2021 · svija.love
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To my knowledge, this is the first formally verified implementation of a 3D constructive solid geometry (CSG) operation: mesh intersection, implemented in Lean 4 and verified against a concise specification that pins down the surface of the resulting mesh exactly and guarantees practical well-formedness conditions on the triangulation. This project is also an experiment in avoiding having to trust AI-generated code. A human reviewer only needs to read 93 lines of formal specification and run the Lean checker to certify the correctness of the kernel, skipping the intricate 1000+ lines of…
Jul 2026 · github.com
- 23CA
Hi all This has been my hobby project for quite a few years now It started as a small engine to serve as a sandbox to try out new 3d graphics ideas After adding many features through out the years and re-writing the entire engine a few times, this is the latest state It currently supports loading models with animations, textures, lights, shadow maps, normal maps, and some other goodies I've also recently added voxel raymarching as an alternative renderer, along with a fun physics simulation :)
2024 · github.com
- 24S3
2018 · github.com
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