Alternatives
Products that do what NixieFX does
Create game-ready particle effects in your browser
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Try DGX Spark playbooks using Nix on DGX OS, or install NixOS on your DGX Spark for the full Nix experience. The repository provides USB images and a NixOS module with settings for DGX Spark systems. This works on the NVIDIA DGX Spark itself and also on the Asus Ascent GX10. See my 5 minute lightning talk from Planet Nix for an intro: https://youtu.be/AvK_gi_snJE?si=MPKv3iiuS9B5elIE
Aug 2026 · github.com
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I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…
Jan 2026
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2020 · twitter.com
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Hi HN! I built a free pixel art editor that runs entirely in the browser — no install, no signup, no watermark. The frontend is open source (MIT): https://github.com/comficker/simplepixelart What it does: - Sprite editor with layers, selections, mirror drawing, and an infinite-canvas workspace (multiple boards on one desk) - Frame-by-frame animation with onion skin, per-frame duration, GIF and spritesheet export - Tileset builder that auto-generates Wang-16 and blob-47 terrain sets from a single base tile — exports Godot 4 TileSet, Tiled .tsx, or PNG+JSON — plus a tilemap…
Aug 2026 · simplepixelart.com
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Hey Friends, I always considered doing a show HN about this but never took the jump but since we're in the Show HN carnival I decided to share it. I wrote a free and open source quick guide to teach Firefox OS application development. With this ebook you go from zero to a little application in the Firefox Marketplace. https://leanpub.com/quickguidefirefoxosdevelopment/ I created this to give away at hackathons and hack days because the Mozilla docs were spread all over the developer hub, mdn and the wiki so it was hard for new developers to find what they needed. The…
2014
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Hi, Matjaz here. Piny is a visual editor that runs directly in Visual Studio Code, Cursor and Windsurf. It supports Tailwind CSS, Astro, React and Next.js. All edits happen directly in the code, so there are no abstractions, no cloud services and no lock-in. Piny doesn’t try to be all-in-one visual editor that would cover layout creation, styling, data, logic… That is no longer relevant in the age of AI coding agents. Instead, Piny focuses on two areas where it can really add value: # Tailwind styling Piny lets you easily style JSX / HTML with Visual Controls and Class Inspector (an…
2025 · getpiny.com
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Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
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Try it at: ssh krnl.duetbrowser.com No sign up, totally free - no download. Let me know what you think. Prior art exists (brow.sh) but I wasn't satisfied with their graphical take. I wanted the raw, old skool terminal days of the early internet - BBS, and old green phosphor library comptuers - but running the modern web, with all the bells and jingle jangle whistles (JavaScript, etc). No funding, no VC, just 100% raw terminal fun. Not sure how long the demo will last, but try it out.
Jul 2026
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Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…
2022 · play.moonlightmuseum.io
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https://ziex.dev Ziex is a full-stack web framework for Zig. It now has most of the core pieces needed to build real applications and is preparing for its first public release (0.1.0), planned after Zig 0.17 stabilizes. Some of the current features: - Server-side rendering (fast by default) - JSX-like UI syntax in Zig - File-system routing - Client components compiled to WebAssembly - zx.db: built-in SQLite abstraction (uses D1 when deployed on - Cloudflare Workers) - zx.kv: key-value storage abstraction (uses Cloudflare KV in production) You can try Ziex without installing Zig…
Jun 2026
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