Alternatives
Products that do what Paladin – An AI trigger to fix your sh*t production bugs does
Everyone hates production bugs. Users get frustrated. Engineers get paged. Development gets delayed. But what if many of those bugs could be fixed automatically? Enter Paladin, a tool I built that automatically sends you a pull request to fix bugs shortly after they occur. A little over a month ago, I posted my hacky but effective AI setup for fixing production bugs to Reddit (https://redd.it/1jibmtc). 300+ devs messaged me or commented wanting to try it out, so I’ve been spending the past weeks refining it into Paladin, and excited to release it today! How it works: Paladin…
- 1MA
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
- 2WB
Hey HN, We’re two developers (co-founders) with a team of 20 who got tired of spending hours reviewing PRs, so we built Infinitcode.ai, an AI-powered code reviewer that: - *Summarizes PRs in plain English*: No more deciphering 1,000-line diff jungles - *Catches more than bugs*: Security holes, performance pitfalls, code smells, even typos (yes, we’ll flag “vurnerabilities” and vulnerabilities) - *Zero onboarding*: Works instantly—no “let me learn your codebase for weeks” nonsense. Why we’re posting: We’re in alpha and need brutal honesty. Roast our tool, mock our UI, or tell us why AI will…
2025 · infinitcode.ai
- 3AB
Hey everyone, My friend and I built a simple bug fixing app that listens for alerts/issues from Sentry, contextualizes it against your codebase, and any other data sources you wish to connect (right now we support Notion, Google Docs, and Slack), and deploys an ai agent to write a PR for review in Github or Gitlab to solve the bug. Our current demo shows the end-to-end process for a trivial bug fix, but we have been testing it with open source python repos like http-pie, comparing how our agent solves a bug compared to a human engineer and it gets fairly close. We are working on adding…
2023 · resolvd.ai
- 4

- 5TI
I'm an "ideas person" who messes around with AI on a low budget. I got tired of watching my tokens vanish and context windows filling up while agents fumbled around trying to find the right thing. Agents don't flail like they used to with shell tools, but there are still weak/blind spots and back-and-forth episodes — especially when using tools in combination/sequence. So I built "tilth" today. Or rather, AI built it — every line is Opus 4.6. I spent a lot of my precious tokens getting it to "not shit" (at least several of the different vendors' AI overlords assure me it's not…
Feb 2026 · github.com
- 6IM
Hi HN! Solo developer here. 10 days ago, I started building this after spending countless hours copying/pasting marketing sections and fighting to keep them consistent with our design system. I wondered: "What if AI could understand our design system and generate React components that actually match it?" Current progress (10 days in): - Can generate hero sections that follow your design tokens - Uses your actual component variants and styles - Works with Next.js, Tailwind, shadcn/ui It's very early days, but I'm excited to share it with other devs who: - Are tired of rebuilding…
2024 · robustlaunch.com
- 7IB
I’ve spent the last 2.5 months building a product that runs LLM-powered code reviews on my pull requests — and I just launched it. The tool is built specifically for solo developers. You install it on your repo, trigger a scan by creating a pull request, and it leaves structured review comments using OpenAI under the hood. Funnily enough, I used the dev version of this app to review its own pull requests while building it. It helped me spot bugs, simplify structure, and keep quality high — all with minimal need for another human in the loop. Things I want to try out in the next months : -…
2025 · codii.dev
- 8GT
Hi folks, I built this guide after watching AI agent prototypes repeatedly fail in production. It demonstrates transforming a monolithic marketplace assistant into a resilient multi-agent system using orra, an open-source platform I also built for production-ready multi-agent applications. The patterns shown are valuable *even if you're building your own orchestration layer*. Each stage builds on the previous one, showing the evolution from fragile prototype to resilient system. What makes this guide valuable: * Architectural transformation with working code examples - split monolithic…
2025 · github.com
- 9WB
Hey HN, After GPT-3 created waves in the tech industry, a lot of AI tools were emerging and with that, some AI website builders But the results seemed way too generic to us. It felt like the developers were rushing to catch the wave instead of building a proper tool We took our time, did months of RnD and finally came up with something better than what others in the market are doing. It’s got better design output. While it’s still in beta, I wanted to show HN what we did. Will appreciate the feedback when you guys try it out. Here is the link to signup for the beta:…
2024 · dorik.com
- 10IV
Coding agent management is all the rage right now, and many tools are being created to fill the gap. As a power user for all tools I've used since I've started my software engineering career, I've always taken the time to test multiple tools thoroughly before deciding on one, and an agentic manager was no different. I've tested many tools, but ultimately landed on Agent of Empires (AoE for short). Why ? Because it's fast, the development is active and it's feature complete, and easy to contribute to. So I did (contribute). In my day to day workflow for my job, I need the ability to start…
May 2026 · github.com
- 11RR
About a month ago, I shared the Day 1 prototype of this project (https://news.ycombinator.com/item?id=46448670). It has since evolved into a somewhat more polished "Slot-Machine Deckbuilder." I also recently moved the project from qq-pwn.com to alt-qq.com. I did this mid-development specifically to see if I could migrate a live player base and session states without losing people. The Design Challenge: The core of the game is a "One-Armed Bandit" dungeon crawler. The challenge is balancing the "house always wins" nature of slots with the player agency required for a good…
Jan 2026 · alt-qq.com
- 12MY
We’ve spent years working at large game studios, and one thing we saw repeatedly is how hard it is for a small team—or an individual—to not just build a game, but to run one like a sustainable business. We wanted to make those capabilities accessible to anyone and for anybody to bring their ideas to life. Marvin works through a set of specialized agents you can talk to directly. You can describe the game you want to build, and the agents collaborate with you on design, mechanics, art, physics, progression systems, and level creation. From there, you can publish the game to different…
Dec 2025 · marvin.hyve.gg
- 13IB
The main goal of this was to be able to not just run multiple Claude Code sessions at once, but actually manage them and keep track of what I was doing. Sometimes this is multiple attempts on the same task, sometimes I work several tasks at once. Really I was just sick of twiddling my thumbs waiting for the coding agent to finish, and I wanted it to be easy to work on/review/test another change while I waited.
2025 · github.com
- 14AT
I have a favour to ask. I’ve been working for a while on Kalavai, a project to make distributed AI easy. There are brilliant tools out there to help AI hobbyists and devs on the software layer (shout out to vLLM and llamacpp amongst many others!) but it’s a jungle out there when it comes to procuring and managing the necessary hardware resources and orchestrating them. This has always led me to compromise on the size of the models I end up using (quantized versions, smaller models) to save cost or to play within the limits of my rig. Today I am happy to share the first public version of our…
2024 · github.com
- 15WO
Hey guys, I am think of building an open-source version of Perplexity to let devs play around with it. But with all the existing tools available what features would you want? Anything specific? What is missing? Currently working on - 1. Streaming text 2. Citations sources 3. Image and file upload 4. Chat history and storage 5. Temperature and custom instructions If you are in marketing or growth can anyone help me with what to focus on while building such an app? Also here is a very first version. Probably will break and most of the buttons also don’t work, built it in 3 days using Bing and…
2024 · omniplex.vercel.app
- 16PT
Hi HN, I’ve been working the past year on something called Prototyper , and today we’re opening up the new version. The motivation is simple: whenever I built products in the past, I noticed the best ideas came after the “first version.” You try something, it feels wrong, you change it, repeat. Most tools make that painful. Prototyper is my attempt to make that loop natural—so you can explore ideas quickly instead of forcing them through a rigid workflow. This release includes: instant updates (no compile/refresh lag) simplified UI (months spent just removing steps) responsive by…
2025 · getaprototype.com
- 17TN
Hi guys, I’m excited to share an update on ReproModel, an open-source toolbox designed to streamline the testing and reproduction of machine learning models. I, like many of you, have really struggled with benchmarking and comparing models, from missing code, to opaque experiment parameters slowing the process. I decided to take matters into my own hands, and created a mini-toolbox in my free time to streamline the process. The goal is to reduce the time and effort spent on replicating experiments, enabling researchers to focus on innovation rather than setup. Knowing this task is not an…
2024 · github.com
- 18IP
Hi HN, I’m Ashu, founder of VideoDB. I’ve spent a big chunk of my life building video infrastructure. Not video creation. Video plumbing. The stuff you only learn after production breaks: timebases, VFR, keyframes, audio sync drift, container quirks, partial uploads, live streams, retries, backpressure, codecs, ffmpeg flags, cost blowups, and “why is this clip unseekable on one player but fine on another”. This week we shared VideoDB Skills, a skill pack that lets AI agents call those infra primitives directly, instead of you wiring pipelines with screenshots plus FFmpeg glue. Repo:…
Mar 2026
- 19IB
Hey, A bit of context.. So I think last week was my last straw, I hit 8k hours with dota and holy ** It finally hit me how much time I wasted on that game. I'm a software developer, I always wanted to develop something and put it out but was scared shitless to do so, I was kinda afraid to get bad traction, to fail or even worse to be completely ignored. so I decided to address two of these issues at once, stop playing dota and spend the weekend building a website that let you see what you could've done with your gaming hours. As an avid gamer for the last 20+ years, I know that it's only…
Apr 2026 · alternatelife.xyz
- 20SF
Hi HN, Over the past two years I’ve built and debugged a fair number of production pipelines—mainly retrieval‑augmented generation stacks, agent frameworks, and multi‑step reasoning services. A pattern emerged: most incidents weren’t outright crashes, but silent structural faults that slowly compromised relevance, accuracy, or stability. I began logging every recurring fault in a shared notebook. Colleagues started using the list for post‑mortems, so I turned it into a small public reference: 16 distinct failure modes (semantic drift after chunking, embedding/meaning mismatches,…
2025 · github.com
- 21GY
Hi all, I've been working on this devtool for 1 month now for myself at first and I'll be curious to see if it's something that could work for you as well. So basically, it detects bugs in your website in production from real user sessions, an llm clusters them by severity and it provides the complete context of the issue that you can copy-paste into your coding agent to fix it in one go. Why did I create it? I've been shipping fast with tools like Cursor and Claude Code. The problem? When bugs happen in production, these tools have zero context about what actually went wrong. Sentry is…
Nov 2025 · sonarly.dev
- 22IB
Hi HN, I’m the creator of Cordum. I’ve been working in DevOps and infrastructure for years (currently in the fintech/security space), and as I started playing with AI agents, I noticed a scary pattern. Most "safety" mechanisms rely on system prompts ("Please don't do X") or flimsy Python logic inside the agent itself. If we treat agents as autonomous employees, giving them root access and hoping they listen to instructions felt insane to me. I wanted a way to enforce hard constraints that the LLM cannot override, no matter how "jailbroken" it gets. So I built Cordum. It’s an open-source…
Jan 2026 · github.com
- 23

- 24PA
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
2024 · playcodeai.com
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