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Dev tools · alternatives · 2026

24 alternatives to Pong in 512 bytes (boot sector)

🏓 Pong in 512 bytes. (boot sector). Contribute to mat-sz/pongloader development by creating an account on GitHub.

Pong in 512 bytes is a functional implementation of the classic Pong video game that fits entirely within a boot sector. The game runs as a standalone executable without requiring an operating system, making it a… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Pong in 512 bytes (boot sector) launched in 2020; newer entries below may have overtaken it.

  1. 1IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  2. 2PW
    Pong Wars▲490

    The eternal battle between day and night, good and bad. Written in JavaScript with some HTML & CSS in one index.html. Feel free to reuse the code and create your own version.

    2024 · pong-wars.koenvangilst.nl · its alternatives →

  3. 3II
  4. 4

    3D rendered pong classic.

    2016 · its alternatives →

  5. 5

    I need your feedback guys, your contributions are welcome too.

    2024 · github.com · its alternatives →

  6. 6

    A collection of code samples for the Uno Platform. Contribute to unoplatform/Uno.Samples development by creating an account on GitHub.

    2024 · github.com · its alternatives →

  7. 7

    Building a 1D-Pong game is a bit of a rite of passage at the Chaos Communication Congress. I was inspired by a version I saw at 38C3 and built my own interpretation for 39C3. Lots of people enjoyed playing it and even Elliot Williams featured it in his 39C3 Hackaday Podcast. And I can attest: it's truly fun because it's sooo simple at first sight - but wait until the speed increases... Not a bad work to fun created ratio for such a little project. I used the opportunity to play around with Claude Code on my preexisting codebase to publish a nice-ish repo on GitHub. It worked great without…

    Jan 2026 · github.com · its alternatives →

  8. 8

    Pong in a box

    2015 · apps.apple.com · its alternatives →

  9. 9

    As part of the annual JS13K games challenge, I've put together a pretty large (but small-in-code) Metroidvania game that fits in just 13KB of compressed Javascript. The source is available here: https://github.com/arikwex/infernal-sigil NOTE: the current head of the main branch is at 13.6KB due to quality of life patches. The legit 13KB version is tagged in github. Useful hacks: - Using Roadroller (https://github.com/lifthrasiir/roadroller) for compression - Compressing the map data as grayscale PNG paired with some code generation. - Using procedural…

    2022 · arineonshark.itch.io · its alternatives →

  10. 10

    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

    2025 · github.com · its alternatives →

  11. 11

    Contribute to Mega4alik/ollm development by creating an account on GitHub.

    2025 · github.com · its alternatives →

  12. 12

    Peter Hrynkow - Vancouver Tech Leader

    2015 · peterhrynkow.com · its alternatives →

  13. 13
    TinyPNG▲119

    Compress PNG images that preserves full alpha transparency

    2014 · tinypng.com · its alternatives →

  14. 14

    LLM-generated real-time commentary for Pong. Contribute to pncnmnp/xpong development by creating an account on GitHub.

    2025 · github.com · its alternatives →

  15. 15
    Pixeler▲68

    A pong game in a fresh pixel art version

    2023 · play.google.com · its alternatives →

  16. 16

    The tiniest game of pong for your Apple Watch.

    2016 · atinygame.com · its alternatives →

  17. 17

    Z80-based CP/M emulator, in golang. Happily runs Zork, Microsoft BASIC, Turbo Pascal, Wordstar, etc. - skx/cpmulator

    2024 · github.com · its alternatives →

  18. 18

    A fast, rootless sandbox and virtual resource runtime for any workload, including untrusted and AI-generated code. Daemonless: a real, kernel-enforced container in ~3.5 ms from an OCI image, out of one static binary - getkern/kern

    Aug 2026 · github.com · its alternatives →

  19. 19

    A fast-paced classic arcade game

    2024 · pongwars.app · its alternatives →

  20. 20MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  21. 21

    A minimal RISC-V 32-bit OS written in Zig. Contribute to botirkhaltaev/pico-os development by creating an account on GitHub.

    2025 · github.com · its alternatives →

  22. 22

    (sorry about double posting, I forgot to put Show HN in front in the original https://news.ycombinator.com/item?id=43863689 thread) Hey all, As a follow up to my relatively successful series in x86 Assembly of last year[1], I started making an OS that fits in a boot sector. I am purposefully not doing chain loading or multi-stage to see how much I can squeeze out of 510bytes. It comes with a file system, a shell, and a simple process management. Enough to write non-trivial guest applications, like a text editor and even some games. It's a lot of fun! It comes with an SDK and…

    2025 · github.com · its alternatives →

  23. 23

    A pong game.

    2016 · apps.apple.com · its alternatives →

  24. 24OA

    I built an experiment that uses an overfitted transformer and arithmetic coding to compress individual files. Instead of training the model to generalize, I train a 900KB transformer to memorize a single file and predict the next byte. Those predictions are fed into an arithmetic coder to produce the compressed output. On a 100MB NYC taxi CSV, it compresses to about 7MB (~0.5 bits/byte). On a 100MB slice of enwik9, it compresses to about 21MB (~1.68 bits/byte). It's pretty slow right now (roughly 20–30 minutes of training and 45 minutes each for compression and decompression on my…

    Jun 2026 · its alternatives →

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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →