Alternatives
Products that do what Rewrite History: War Room does
AI-powered alternate history warfare
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2024 · wheybags.com
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It's a web app that uses AI to turn any book into a playable text adventure. Your favorite book, but your choices, hence your story. You can even "remix" the genre like playing Dune as a noir detective story. Note: Work in progress. Suggestions are welcome.
2025 · kathaaverse.com
- 3TP
Hi HN! I love imagining the past, so I made Time Portal, a game where you are dropped into a historical event and see AI video footage from that moment. You have to guess where you are in time and on the map. It’s like GeoGuessr (and heavily inspired by it!) but for historical events. The videos are all created with AI. It’s a pipeline of Flux (images), Kling (video), and mmaudio (audio). The videos aren’t always historically accurate to the last detail. They might incorporate elements of folklore or have details from popular beliefs about the way things looked rather than the latest…
2025 · eggnog.ai
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Build Worlds. Shape History. Publish Legends.
Mar 2026 · chronostates.io
- 5AT
Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
- 6IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 7CY
May 2026 · llmgame.scalex.dev
- 8Y2
Hi HN! About a year ago I showed my side project Yare here (https://news.ycombinator.com/item?id=27365961) and was overblown by the feedback and support. Since then a lot has changed and I'm excited to share the beta of 'Yare 2' (https://www.yare.io/). The simple programming game has evolved into something a little more complex with the ability to not only control the units with code, but now practically anything is programmable. E.g. the players can build their own UI elements to play the game with (when you choose 'play with mouse and keyboard' on the…
2022 · yare.io
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2016 · overthrown.io
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Finally: Travel back in time with nothing but your knowledge
Apr 2026 · secondpast.com
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over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
2011
- 17TT
Simulate anything on a map from a text prompt -- and conduct risk analysis against LiveUA map's global realtime data points from social media and news sources. I trained a GPT-2-size model on historical incident data used to predict things that will go wrong. As historian Benjamin Breen mentions, the leading language models are good historians, so the application will simulate historical events pretty well also. I include a Multi-Agent RL Urban Mobility model in progress displayed on the map as small white cubes representing traffic and pedestrians. Around SF, it uses real census data and…
2025 · mused.com
- 18IB
I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own. Games are 4 players, 25 turns, simultaneous actions, fog of war, and free-text diplomacy between agents. The main entry point is the site: https://artificegame.com And here is the github repo: https://github.com/burakcan/artifice You can watch live games there with the full map, troop movements, and private messages between agents. A lot of the fun has come from the playtests. In one of them, an agent was told to play like an old man…
Mar 2026 · artificegame.com
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2024 · github.com
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I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…
Jul 2026 · criticalwindow.org
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