Alternatives
Products that do what RunMat – a V8 inspired Rust runtime for the landlocked Matlab language does
Why build this? MATLAB wasn’t chosen by engineers; it was inherited from classrooms. That unfair advantage let MathWorks sell a decades-old runtime with heavy startup, sluggish hot loops, and paywalled toolboxes. It milks about $500M a year out of the engineering ecosystem for what amounts to an outdated compiler and runtime stack. GNU Octave has been the main open-source way to run MATLAB code but it only supports a subset of the grammar and semantics, and its performance is far behind modern expectations. It’s more of a compatibility bridge than a true runtime alternative. I decided to…
- 1RR
Hi, I’m Nabeel. In August I released RunMat as an open-source runtime for MATLAB code that was already much faster than GNU Octave on the workloads I tried. https://news.ycombinator.com/item?id=44972919 Since then, I’ve taken it further with RunMat Accelerate: the runtime now automatically fuses operations and routes work between CPU and GPU. You write MATLAB-style code, and RunMat runs your computation across CPUs and GPUs for speed. No CUDA, no kernel code. Under the hood, it builds a graph of your array math, fuses long chains into a few kernels, keeps data on the GPU when…
Dec 2025 · github.com
- 2GA
For the past three years I've been building what I hope will be the next Blender, tackling the lack of any good 2D design or image editing tools outside the Adobe monopoly. This was our first year participating in Google Summer of Code and this Q3 update includes the big payoff from that, covering the most progress we've made so far as a project. If you're a Rust dev, consider getting involved as we apply for the next GSoC in the new year— you could be our intern next summer :) Q3 progress report: https://graphite.rs/blog/graphite-progress-report-q3-2024/
2024 · graphite.rs
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- 4LA
I built LocalGPT over 4 nights as a Rust reimagining of the OpenClaw assistant pattern (markdown-based persistent memory, autonomous heartbeat tasks, skills system). It compiles to a single ~27MB binary — no Node.js, Docker, or Python required. Key features: - Persistent memory via markdown files (MEMORY, HEARTBEAT, SOUL markdown files) — compatible with OpenClaw's format - Full-text search (SQLite FTS5) + semantic search (local embeddings, no API key needed) - Autonomous heartbeat runner that checks tasks on a configurable interval - CLI + web interface + desktop GUI - Multi-provider:…
Feb 2026 · github.com
- 5WM
Try it out! https://glhf.chat/ Hey HN! We’ve been working for the past few months on a website to let you easily run (almost) any open-source LLM on autoscaling GPU clusters. It’s free for now while we figure out how to price it, but we expect to be cheaper than most GPU offerings since we can run the models multi-tenant. Unlike Together AI, Fireworks, etc, we’ll run any model that the open-source vLLM project supports: we don’t have a hardcoded list. If you want a specific model or finetune, you don’t have to ask us for it: you can just paste the Hugging Face link in and…
2024 · glhf.chat
- 6LO
Hi HN, I’m Joe. My friends Matthew, Jake and I are building Luminal (https://luminalai.com/), a GPU compiler for automatically generating fast GPU kernels for AI models. It uses search-based compilation to achieve high performance. We take high level model code, like you'd have in PyTorch, and generate very fast GPU code. We do that without using LLMs or AI - rather, we pose it as a search problem. Our compiler builds a search space, generates millions of possible kernels, and then searches through it to minimize runtime. You can try out a demo in `demos/matmul` on mac to…
2025 · github.com
- 7IB
Hi HN, Over the past few months, I've been building `dsc`, a tensor library from scratch in C++/CUDA. My main focus has been on getting the basics right, prioritizing a clean API, simplicity, and clear observability for running small LLMs locally. The key features are: - C++ core with CUDA support written from scratch. - A familiar, PyTorch-like Python API. - Runs real models: it's complete enough to load a model like Qwen from HuggingFace and run inference on both CUDA and CPU with a single line change[1]. - Simple, built-in observability for both Python and C++. Next on the roadmap is…
2025 · github.com
- 8AR
2018 · gitlab.com
- 9SM
I wanted to see how fast an isolated code sandbox could start if I never had to boot a fresh VM. So instead of launching a new microVM per execution, I boot Firecracker once with Python and numpy already loaded, then snapshot the full VM state. Every execution after that creates a new KVM VM backed by a `MAP_PRIVATE` mapping of the snapshot memory, so Linux gives me copy-on-write pages automatically. That means each sandbox starts from an already-running Python process inside a real VM, runs the code, and exits. These are real KVM VMs, not containers: separate guest kernel, separate guest…
Mar 2026 · github.com
- 10HP
I built a Rust-powered Wavelet Matrix library for Python. There were surprisingly few practical Wavelet Matrix implementations available for Python, so I implemented one with a focus on performance, usability, and typed APIs. It supports fast rank/select, top-k, quantile, range queries, and even dynamic updates. Feedback welcome!
Dec 2025 · pypi.org
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- 13OA
A lightweight engine for durable execution / deterministic workflows I built with Rust, wasmtime and the WASM Component Model. Its main use is running reliable, long-running workflows that can automatically resume after failures. Looking for feedback on the approach and potential use cases!
2025 · obeli.sk
- 14M3
Grant Sanderson (3Blue1Brown) created Manim, the Python library he uses to make the math animations in his videos. We reimplemented Manim with the same Python API, but the implementation underneath is Rust, connected to Python through PyO3. The Rust code uses wgpu, so rendering happens on the GPU. To run it in the browser, we compiled the Rust parts to WebAssembly so the PyO3 extension loads in Pyodide. In the browser, wgpu targets the WebGPU API, so animations render in real time on your GPU through the browser. The editor is Monaco (the editor that powers VS Code) with a live preview:…
Jul 2026 · studio.academa.ai
- 15AR
I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
- 16IM
An implementation of a dynamic programming language in Rust. Includes: Parser/Compiler, REPL, Virtual Machine, Bytecode Disassembler This started out as a learning project to teach myself Rust. It has grown into a decently substantial piece of software and I've learned quite a bit in the process! Some neat things: + A garbage collector that can store dynamically sized types without any double-indirection (i.e. I have my own Box implementation with manual alloc/dealloc) + The smart pointer used to reference GCed data is a thin pointer. The ptr metadata needed for DSTs is stored in…
2022 · github.com
- 17RA
Hi HN — I’m learning Rust and decided to build a universal CLI for running code in many languages. The tool, Run, aims to be a single, minimal dependency utility for: running one-off snippets (from CLI flags), running files, reading and executing piped stdin, and providing language-specific REPLs that you can switch between interactively. I designed it to support both interpreted languages (Python, JS, Ruby, etc.) and compiled languages (Rust, Go, C/C++). It detects languages from flags or file extensions, can compile temporary files for compiled languages, and exposes a unified REPL…
Oct 2025 · github.com
- 18AN
No gc, No goroutines, Produces small binaries while using the unmodified official go toolchain, and comes with complete Web SDK (generated from w3c/webref). We are building `pcz` to provide a reimagination of Go the language, in an effort to make it suitable for all kinds of programming tasks, and currently you can use it to build efficient web applications in Go using the generated Web SDK (as shown with the live web demo[1]). The journey is just starting, any suggestions? or any critics? [1]: https://primecitizens.github.io/livedemos/10-plat-web/
2023 · github.com
- 19AC
I think that asdf (https://asdf-vm.com) was a great idea for a project. It helps consolidate installing and running different programming languages into a similar UX. It also is built with a plugin interface that makes it easy to build support for new languages. However it is so slow. I was just testing `node -v` and it was taking ~900ms. That kind of overhead is completely unusable. My shell prompt uses runtimes inside of it for various things so this effectively makes every command take multiple seconds to complete. So I rebuilt it in Rust but using the same plugin ecosystem so…
2023
- 20WN
Hi HN! I’m so excited to show my first open-source project and first post here. I initially started this project to learn Go language, it is an experimental project. The main goal is to track the adventure of a WebRTC stream from start to finish, by debugging the project or tracking the output at console. By trying out this project, you will deep dive into the steps which are taken while starting up a WebRTC session, and more. It consists of a web UI (TypeScript) and a server back-end (Golang) projects. They can run on Docker containers, in development mode or production mode, you can find…
2022 · github.com
- 21AM
"Game" is a stretch, but I put together this repo containing a pure Rust app which uses SDL2 and compiles to WASM (and can be run in a browser). Older resources were a bit out of date and a bit too verbose for my purposes, so here's a minimal working example.
2024 · github.com
- 22OS
Hey HN, I am the founder of Tensorlake. Prototyping LLM applications have become a lot easier, building decision making LLM applications that work on constantly updating data is still very challenging in production settings. The systems engineering problems that we have seen people face are - 1. Reliably process ingested content in real time if the application is sensitive to freshness of information. 2. Being able to bring in any kind of model, and run different parts of the pipeline on GPUs and CPUs. 3. Fault Tolerance to ingestion spike, compute infrastructure failure. 4. Scaling compute,…
2024 · getindexify.ai
- 23HG
Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.
Mar 2026 · github.com
- 24IM
My cofounder and I run a startup in oncology, where we handle cancer genomics data. It occurred to me that, thanks to a recent complexity theory result, there's a clever way to run bioinformatics algorithms using far less RAM. I built this Rust engine for running whole-genome workloads in under 100MB of RAM. Runtime is a little longer as a result - O(TlogT) instead of O(T). But it should enable whole-genome analytics on consumer-grade hardware.
Nov 2025 · github.com
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