Alternatives
Products that do what Silksong Mods Hub does
Find,and learn how to install Silksong mods easily
- 1
- 2

- 3

- 4SM
A online interactive map Explore Hollow Knight: Silksong’s world with Silksong Map – bosses, benches, collectibles, and fast travel.
Sep 2025 · silksongmap.co
- 5

- 6

- 7IM
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
- 8IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online
- 9

- 10

Level up the way you play with Steam, Dota 2, and more
Jun 2026 · ifttt.com
- 11

- 12

- 13

- 14

- 15

Run your Claude AI artifacts natively, No browser. No cloud.
Jun 2026 · creative-ai.studio
- 16
- 17

- 18AT
This is a tutorial on how to build a 2D game engine with Go and OpenGL. The tutorial is based on the work I did for my own hobby game engine and I am writing it as a way to improve my code and understanding of the material (firm believer in the Feynman Technique). There are currently three tutorials and the plan is to release one every other week. Appreciate any feedback.
2023 · nik-os.com
- 19

- 20

- 21

- 22YA
This is my first Rust project which I got a bit carried away with. It was a great way to learn different parts of Rust and had jump some hurdles when building for WASM, like not having access to loops, std or DateTime. I'd appreciate any feedback of improvements, new features or themes to add. Thanks! Github: https://github.com/hseager/you-are-merlin
2024 · hseager.github.io
- 23

- 24

Ranked by how close each launch is in meaning, then by votes. Refine with a description →