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Products that do what ssh sshfighter.com does

I've been playing with trying to get the most out of regular terminal (ansi) graphics rendering for an mmorpg game for a bit of fun. Thought that I might take a quick detour and make a streetfighter style game that turned out better than I thought it would. Type "ssh sshfighter.com" in your terminal to play Visit the website https://sshfighter.com to watch replays etc (tv feature is cool) My friends and I have been working on bot models for a bit of fun, you can queue against them if you want to and they have their own leaderboard. look at /bots if you want to make your own.…

  1. 1IM

    Run `ssh devzat.hackclub.com` to try it out! The repo is here: https://github.com/quackduck/devzat (golang). It has markdown and emoji support, DMs, channels, and it can show images too. You can send code, and it gets syntax highlighted (you can change the theme). You can ping people like so: @user and it sends them a \a, which should play an audible sound if the terminal allows it. There's inbuilt games and rainbow names and a lot of other small things I don't remember right now. You might find the auth system interesting: it's based on a hash of ssh pubkey (bans use…

    2022

  2. 2AM
  3. 3IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com

  4. 4
    SSHTron98

    Multiplayer Tron in your terminal

    2016

  5. 5SA
  6. 6AO

    I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…

    2024 · polyfight.io

  7. 7AA

    This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…

    Feb 2026 · hallucinatingsplines.com

  8. 8

    SSH terminal command center built for spatial computing

    2024

  9. 9TH

    I love seeing all the small games that people build and post to this site. I don't want to forget any, so I have built a directory/arcade for the games here that I maintain. Feel free to check it out, add your game if its missing and let me know what you think. Thanks!

    Jan 2026 · andrewgy8.github.io

  10. 10IB

    I got pretty good at (and very addicted to) the lunar lander game from a few days ago... so I decided to make an autopilot for the lander based on what I felt like was the best strategy! Now I can have perfect landings every time without lifting a finger :D Writing the autopilot code was a lot more fun than I expected! It felt a bit like programming a robot. Source code: https://github.com/szhu/lunar-lander-autopilot Original lander HN post: https://news.ycombinator.com/item?id=35032506

    2023 · szhu.github.io

  11. 11SS

    I built a realistic prod system under heavy pressure where you SSH in and solve real problems. You get your own server (real box) and have to fix various things up under fire. a friend told me it reminded them of DOOM for SREs, another called it a "flight simulator" because you can do anything (and reboot if you crash). someone else said it was like "an escape room for engineers", in that you have to find your own way around an unfamiliar box and solve puzzles. idk, maybe it's fun. try it! how it works: you get two Hetzner servers: a traffic generator (real traffic from NYC taxi data highly…

    2025 · simstack.io

  12. 12BA

    2017 · doc.bytearena.com

  13. 13TB

    After training calculator agent via RL, I really wanted to go bigger! So I built RL infrastructure for training long-horizon terminal/coding agents that scales from 2x A100s to 32x H100s (~$1M worth of compute!) Without any training, my 32B agent hit #19 on Terminal-Bench leaderboard, beating Stanford's Terminus-Qwen3-235B-A22! With training... well, too expensive, but I bet the results would be good! *What I did*: - Created a Claude Code-inspired agent (system msg + tools) - Built Docker-isolated GRPO training where each rollout gets its own container - Developed a multi-agent…

    2025 · github.com

  14. 14BM

    Distro Fighter: WARS is in closed beta, but HN gets its own door: https://distrofighter.com/wars?beta=hackernews-2026 - the arcade at https://distrofighter.com is open to everyone. Promotions happen at midnight tonight (weekly) and the seasons (migration) are quarterly. With a massive surprise at the end of each year.

    21d ago

  15. 15RC

    Hi HN, we built SuperHQ, an open source app that runs AI coding agents in isolated microVM sandboxes instead of directly on your machine. Each agent gets its own VM with a full Debian environment. You mount your projects in, writes go to a tmpfs overlay so your host is never touched, and you get a diff view to accept or discard changes. API keys never enter the sandbox. We also just launched remote.superhq.ai which acts as a remote control for SuperHQ, allowing you to access your workspaces and agents from anywhere.

    Apr 2026 · github.com

  16. 16AN

    Been having a lot of fun reading an SC2Replay collection through nom parsers, serializing into Arrow files so that pola.rs can read them and perform data analysis with jupyter lab, plotly or interact with SQL operations, etc. Looking for feedback and ideas on what to progress on. For example, "through history, are my timings getting better?". etc. Also would love to have ideas on what libraries to use to perform forecasting.

    2023 · github.com

  17. 17PO

    I've been interested in making a TUI application and learning Rust for a while now. Since some friends and family started playing poker, I found it a good opportunity to make my "learning Rust" project a poker TUI app. Inspired by https://github.com/shazow/ssh-chat, I also wanted to make something that could be connected to and played with just using SSH. For me, poker is usually with friends and family, so I focused the app's target audience to be private, small-scale games, avoiding the headaches associated with scaling to some massive web-based platform. Big thanks…

    2024 · github.com

  18. 18

    Encrypted terminal and SSH client with built‑in AI assistant

    Jan 2026

  19. 19TP

    Hey everyone, I have been trying to build a terminal based app for sometime now and this is an attempt at trying to build a chess app that one can play right inside terminal. I was inspired by `chess-tui`[1] which is a rust based project and was looking to build something similar using python. Luckily I stumbled upon textual[2] recently and it made my task of building this far more easier than I thought. [1] https://github.com/thomas-mauran/chess-tui [2] https://github.com/textualize/textual

    2024 · github.com

  20. 20AF

    The entire game is implemented as a single HTML page, so it is easy to read the source code of this game and that of the autopilot by viewing the source of the page. For convenience, here is a direct link to the autopilot source code: https://github.com/susam/invaders/blob/0.9.0/invaders.html#L...

    2024 · susam.net

  21. 21PZ

    2021 · sayitwith.ink

  22. 22SL

    So first, what are we? A Clubhouse inside the terminal, where people can take a break, chill, chat with others all around the globe, listen to music, play some games, or paint on a live artboard :). ssh late.sh (or use the companion CLI) That's all. No passwords. No OAuth. No accounts. Your SSH key is your identity. Honestly, I've been a little nervous to post this. I wanted the Clubhouse to be something I'm genuinely proud of before sharing, and I think we are finally there :) There is so much here, so I'll really try to focus on the core: - full-scale chat, mentions, rooms, public and…

    Jun 2026 · late.sh

  23. 23MP

    my motivation - i was looking for some CLI games to play when the agent is working and this idea came into my head. this was when fable was available for 3 days, so seemed like a good use of tokens to try and build this out. spent some time polishing to finally get this out. the public matchmaking connects you on a first come first serve basis to anyone else in the world. there is a bot that will connect in-case a match is not found for 45 seconds. games last about 5-10 minutes (tournament style fast paced). and each game impacts your rating (glicko-2). so they're quite nice for idle time…

    Jul 2026 · cli.poker

  24. 24IM

    Browser-based fighting game where you can play as Elon, Zuck, Jensen, Sam, or Sundar. Built it over a couple weekends using Claude Code and Cursor, deployed on Vercel.

    Dec 2025 · siliconfighter.com

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