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Products that do what I made a fighting game where Elon and Zuck can settle it does

Browser-based fighting game where you can play as Elon, Zuck, Jensen, Sam, or Sundar. Built it over a couple weekends using Claude Code and Cursor, deployed on Vercel.

  1. 1AO

    I made a game (https://polyfight.io/) which revolves around a player (a tank) leveling up and upgrading by killing shapes and other tanks (partially inspired by https://diep.io). It has a bunch of features, a vast number of tanks, an inbuilt chatting system, clans to make teams with your friends, a colour scheme maker, controllable sandboxes which can be public or private, a last man standing gamemode, and an inbuilt 1v1 system with its own ELO rankings and a global leaderboard. The game has a few players right now, and I'd hope to spread the joy players have with…

    2024 · polyfight.io

  2. 2IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com

  3. 3

    Adult visual novel based on the webcomic Starfighter

    2014

  4. 4EA

    Hi all, I'm excited to share Eonfall with Hacker News Community! It's been 2-years in the making built by a 2 man team. Eonfall, is a new third-person co-op action game with rogue-lite elements built exclusively for the web! We've finally reached a release candidate state and set our official public release date for Jan 15th! The game's current version 5.0.0-beta is live and available to test play today! Unity game engine was used to develop the game along with other services to handle the backend, and Nuxt 3 + Nuxt UI to handle the front-end. We welcome any and all questions, feedback &…

    2024 · eonfall.com

  5. 5BA

    2017 · doc.bytearena.com

  6. 6IM

    Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…

    2022 · bytelegend.com

  7. 7IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com

  8. 8

    An IO styled RTS browser based game 👾

    2018

  9. 9SA

    I made a chess engine today, and made it fit within 2KB. I used a variant of MinMax called Negamax, with alpha beta pruning. For the board representation I have used a 120-cell "mailbox". I managed to squeeze in checkmate/stalemate in there, after trimming out some edge cases. I am a great fan of demoscene (computer art subculture) since middle school, and hence it was a ritual i had to perform. For estimating the Elo, I measured 240 automated games against Stockfish Elo levels (1320 to 1600) under fixed depth-5 and some constrained rules, using equal color distribution. Then converted…

    Feb 2026 · github.com

  10. 10LA

    Hey HN, this is a small project myself and closer friends have been building on our free time (https://github.com/Dr-Nekoma/lyceum), it finally reached 0.1.0, we are open to feedback! The original idea was to experiment with Zig + Raylib, eventually we wrote a small server in Erlang as well. We started by first interacting with Erlang via its C bindings, but this eventually led to some of us to prototyping our own tooling to better integrate Zig types with Erlang, we called such tool "zerl" as its avaliable here…

    2024 · github.com

  11. 11MB

    2023 · milgra.github.io

  12. 12AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net

  13. 13

    Create amazing games, AR and VR using just your browser!

    2015

  14. 14IB

    Hi! I build an MCP server that allows clients to play Minesweeper. It turns out that Claude is not very good at it (makes obvious mistakes, hasn't won a single game on a 9x9 board after many attempts). I am curious how I can prompt Claude to do better?

    2025 · github.com

  15. 15MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org

  16. 16

    Practice Programming

    2014

  17. 17SS

    I've been playing with trying to get the most out of regular terminal (ansi) graphics rendering for an mmorpg game for a bit of fun. Thought that I might take a quick detour and make a streetfighter style game that turned out better than I thought it would. Type "ssh sshfighter.com" in your terminal to play Visit the website https://sshfighter.com to watch replays etc (tv feature is cool) My friends and I have been working on bot models for a bit of fun, you can queue against them if you want to and they have their own leaderboard. look at /bots if you want to make your own.…

    16d ago

  18. 18

    A mounted combat challenge

    2016

  19. 19AI

    A chess engine implementation inspired by AlphaZero, using MLX for neural network computations and Monte Carlo Tree Search (MCTS) for move selection.

    2025 · github.com

  20. 20BW

    I remember watching the AlphaGo documentary in 2017. What stood out to me was that the model got drastically better when it started competing against itself. GANs clicked for me similarly: a generator and discriminator competing, and somehow the competition is what produces something remarkable. I've been curious whether this principle generalizes to today's agents. So mehulkalia and I built Browser Brawl at the YC / BrowserUse hackathon last weekend and won first place. It is a fun experiment in which an attacker agent tries to complete tasks on live websites while a defender agent…

    Mar 2026 · browser-brawl.com

  21. 21

    2D Fighter Game with all your fav tech personalities

    27d ago · geek-fighter.vercel.app

  22. 22FC

    Hi HN! I built a simple chess game so that my son in Singapore can play chess with his grandfather in China. Why? There is currently no service or open source software that has all of the following: * All processing and assets on a single server (Critical to workaround a firewall) * No email account required (Chinese Internet services typically login via WeChat) * Works on Android browser * Simple to install and config I built it, together with Claude Code, using simple and boring technologies (Django + Client-side JS). I hope that when you use it, you will find it simple to understand…

    Sep 2025 · github.com

  23. 23PO
  24. 24AN

    Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)

    2025 · 0.space

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