Alternatives
Products that do what TatsuVault does
Combine real-world exploration with gamified adventure
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2010 · gamification.org
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TLDR; We made an AR treasure hunt app, we are running a hunt for YOU in SF, download it here to try it out: https://scvg.app/dl/gg7P Hello, I’d like to introduce a project I’ve been working on for a few months now. It’s called Scavenger. In April, at a YC Hackathon, I came up with the idea to create augmented reality treasure hunts for cash prizes. I had been working on some VR projects for a while, but after receiving a lot of positive feedback about Scavenger, I decided to start full-time. My co-founder, Harry, came on board immediately after I pitched him the idea in…
2019
- 6IB
My friend and I made a fully featured gaming geoguessr - complete with 360 degree panoramas, movement, leaderboards, and multiplayer. We had made a Fortnite geoguessr a while back, and although this was well received, our goal always was to bring the worlds of all games to the browser. A much harder task considering the scale and scope of many open world games. We had to make a bunch of tools to be able to achieve this. World of Warcraft alone took us roughly 3,000,000 images to do (and will likely need another 1,000,000 for Dragonflight once it releases). We are finally at a point where we…
2022 · lostgamer.io
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2024 · gamevau.lt
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Hey! Wanted to showcase this project I’ve been passionately working on. It’s an open source community platform built with the nextjs app router. There’s lots of cool features, but the main one I’m excited about is the gamification. There’s a badge and inventory system. Admins can set value to user actions like creating a post. Then a user can use their accumulated points to purchase items that have modifiers on things like your username or avatar. There’s zero vendor lock in and all you need is a: - redis server - s3 storage - smtp server Built with nextjs and prisma. Would love your…
2024 · github.com
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This weekend I participated in my first hackathon at TechCrunch Disrupt, and built an HTML5 game with a few people that I met at the event. We got honorable mention, putting us in the top 6 teams of 104 competing. I'm looking for some feedback on the game, so here it is: http://venturecrapital.us Source: https://github.com/wylieconlon/Venture-Crapital https://github.com/dmitric/venturecrapital-server
2011
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Hello guys, I'm glad to present to you PlayAlgoShip, a web-based game where you solve fun algorithmic puzzles. The rules are simple, you need to find the correct algorithm that makes the ship collect all stars. If you succeed, you will unlock the next level! There are also live statistics like how many players are currently playing on your current level (you are not alone struggling!), the finish rate of the level, and how many players liked/disliked it. It's 100% free, I hope you will enjoy the experience!
2024 · playalgoship.com
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2019 · kickstarter.com
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http://www.terraexgame.com Terra Ex will be a 4x ("explore, expand, exploit, and exterminate") multiplayer online browser based game. Our Kickstarter will begin Oct. 16th (link to KS preview is on our site). We are making this game, in part, to fund STEM education. Details are on our site. About the game (from the site): "Our story begins eons from now, when Earth collides with Mars. Humanity must face an uncertain future: we must forge new civilizations in the far corners of space. Your ships are small at first, but opportunity is endless. Will you become a merchant society or…
2013
- 13TTapToyPia▲19
My wife started playing Pokopia and told me it's the best game she's ever played. I watched her play for 10 minutes and thought that a simple demake inspired by Pokopia could be satisfying to play. TapToyPia is the result, playable in your web browser. In TapToyPia, you are an explorer sent on a one-way mission to a new planet. Your mission: build a settlement that can serve as a new home for humanity. While you explore, you discover flora and fauna to help you. The game mechanic is inspired by clicker games and maybe also Minesweeper though that wasn't a conscious influence. I tried to…
May 2026 · memalign.github.io
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Hi HN! I brought my favorite game from Palm OS to the web as a hobby project. In Space Trader, you can trade goods, hunt bounties, amass a fortune, buy a moon and retire. One of the parts of this project I enjoyed the most: To aid debugging and unit testing, I use a deterministic random number generator called GameRand. In debug mode, I can capture the random seed and log of every action taken in the game. Then I can replay that to reproduce a bug or create a test. I ended up creating nearly exhaustive test coverage this way. A write-up with more technical details and links to source code:…
2024 · memalign.github.io
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I'm working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s. You can think of it as Valheim's gameplay crammed into the tile-based UI of the old Ultima games. It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot. I've been working on it off and on for the last several months. It's complete up through the Bronze Age (in Valheim terms). Let me know what you think!…
May 2026
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I have been in the position plenty of times where I am trying to get my game out there and there just aren't a lot of places to do it. Product Hunt is great... but it's a little restricting and difficult if you don't have an in to post. So I created Game Hunt. The goal is to help with the exposure of a game to people who might not otherwise get exposure to it. Here's the link http://gamehunt.co/ Any feedback would be great!
2016
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hey all, happy to share research i've been working on for islo.dev in recent months. ever since the cheating agents (https://debugml.github.io/cheating-agents/) paper came out, revealing reward hacking was 4x more prevalent than previously estimated, i've been looking into how we can deal with the issue the common approach (taken by the tbench team) is post hoc trajectory analysis. i've been interested in the idea of reframing the problem as an endpoint security problem and tackling it via sandbox i hope you find it interesting, and thanks to the islo.dev team for…
Jun 2026 · github.com
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You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!
Apr 2026 · medium.com
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I was tired of games like Mafia Wars and wanted a phone-based MMO Strategy game where hundreds of players could actually engage each other on a 2D map, so I made one. I track the state of the game each night so we can display a visual timeline of territory controlled by each alliance. (example: http://bit.ly/q5CFhU) I use jQuery mobile for the front end so it runs on most phones (via Phonegap) as well as modern web browsers. The server side is handled by Java Servlets and MySQL. This started as a hobby - I'm not a developer by training - so I am very interested in feedback, suggestions, and…
2011
- 24IC
Stack: WASM + Rust + Macroquad I saw that a company had posted a cool job ad where you had to apply directly via a REST API. That gave me the idea to gamify my resume as well. Since I was bored, I vibe coded a bit and voilà, the result was ready. I think it's something new and fun that might put a smile on people's faces. (Please don't spam my email address, but feel free to send me an email with your high score if you want!)
Feb 2026 · breezko.dev
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