Alternatives
Products that do what The Mobile Wars does
As the CEO, can you save Microsoft from missing mobile?
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2012 · itunes.apple.com
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- 8MF
2014 · itunes.apple.com
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I am from Double Stallion Games, and yesterday was the global launch of our first iOS game, Big Action Mega Fight!, or BAMF! for short. It's now sitting at #70 overall for iPad games on the US App Store and we're pretty stoked about it. Meanwhile, an Android version is in the works and coming soon. Most notably, we developed the game thanks to the support of an incubator/accelerator called Execution Labs, which was founded in Montréal and accepted its first cohort this past January (2013). Its model is similar to a miniature Y Combinator, focused specifically on mobile games. We get…
2013
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Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster? This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.
2024
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i built a heart rate zone training app for runners. ios + apple watch. custom zones, real-time haptics, post-run graphs. all the “smart” stuff you’d expect. but i never talked to a single runner before building it. not even myself lol. started as a thesis → kept building → added features → added a paywall (€4/month!) → launched it → and yeah… no one cared. zero feedback. zero users. just code in the void. i recently made the whole thing free. not trying to “sell” anything now — just seeing if it’s actually useful, and listening this time. curious how others handle this. ever build…
2025 · basamasa.github.io
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Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…
2024 · fiftygame.com
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* I accidently deleted my post this morning and couldn't post again for a while.. lets try this again* Hey Guys. I posted about this a few week ago. Based on the feedback we received we made a new trailer video. I think this one does a better job of showing GamePress and its features. Video can be seen at: http://www.youtube.com/watch?v=OZUNhviJLr8 or at www.gamepressapp.com Just a quick reminder of what GamePress is: GamePress lets you create, share and play mobile games right on the iPad. With our robust behaviour system you can create a wide range of genres, so theres really no limit to…
2013
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My first iOS game is released. It took me 2 weekends to develop and 9 day approval time. Here are a few promo codes. If you take a promo code, can you please also leave a review? Happy to answer any questions. An update is already being prepared for iPhone support as well as a more major update that adds difficulty adjustments and a "dreaded" twist :-) The Game: https://itunes.apple.com/us/app/pop-corn/id905859076?mt=8&ign-mpt=uo%3D4 Promo Codes: F79LRP4JNWT4 X94XXNNW77E3 PEWJ77FHTME7 9PHN99RLLE6W
2014
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The idea obviously from 2048 but the "corner strategy" doesn't really work in Annulus.
2014 · annulusgame.com
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The game is Dummy Defense. It launched yesterday and is currently at #41 top overall in the US app store. I did some heavy promotion yesterday with a large email list, and FreeAppADay is promoting my other app, SimplePhysics, which is driving quite a few sales. I'd be glad to hear your feedback about the game as well as answer any questions regarding the development or marketing efforts. Here's the trailer: http://www.youtube.com/watch?v=fzk5WVb3JcE&feature=player_detailpage Here's the app store page: http://itunes.apple.com/us/app/dummy-defense/id460832678?mt=8
2012
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Howdy, long time HN'er. Spent ~20 years in FAANG and startups, got the pink slip during a big layoff wave in spring 2023. That's ok, I was about to quit anyway :) Finally got back to a lifelong goal of mine, making an "indie" game. (Indie is subjective, but you get the drift.) So, here it is: Ballionaire, a "fast-paced pachinko roguelike where strategy meets physics to create outrageous wealth!" My influences were: Plinko(TM), Luck Be A Landlord, and Totally Accurate Battle Simulator. I was really fortunate because localthunk, the dev behind Balatro, noticed my game during its first month of…
2024 · store.steampowered.com
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I recently prototyped a web game for a nonprofit to highlight the dangers of phone addiction, but unfortunately I ended up making a really addictive game instead. :-\ I'm sharing this here mainly to serve as an indicator of what can be achieved early-2026 by a senior dev working with Opus 4.7 over 2 days using genuinely collaborative prompting. (ie plan->feedback->iterate) Hope it provides some inspiration or entertainment - there's a level editor too - maybe Hacker Newsers could share their favourite creations here? PS: If there's enough demand I'm happy to Open Source this (or DM me) -…
May 2026 · downtime.partridge.works
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