Alternatives
Products that do what ThorVG 1.0 – Fast vector rendering with Lottie and GPU backends does
Hi HN. We’ve just released ThorVG 1.0, which marks a maturity milestone for the engine. Earlier versions focused on feature growth; this release emphasizes stability, backend parity, and consistent rendering behavior across platforms, including the web. ThorVG is an open-source, embeddable C++ 2D vector graphics engine used for SVG-style graphics and Lottie. [What 1.0 means] This version is less about new features and more about engine readiness: - Improved rendering performance and engine optimizations - Improved blending accuracy and text layout behavior - WebGL backend now officially…
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Hi HN, I've been working on ThorVG, an open-source vector graphics engine. It started as a lightweight SVG renderer and has gradually evolved into a rendering engine supporting SVG, Lottie, and modern GPU backends. This demo showcases the latest ThorVG 1.1 running entirely in the browser. Try it here: https://thorvg-janitor.vercel.app ThorVG v1.1: https://www.thorvg.org/post/thorvg-v1-1-rising-the-standard
Jul 2026 · thorvg-janitor.vercel.app
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We’ve been working on Vaev, a minimal web browser engine built from scratch. It supports HTML/XHTML, the CSS cascade, @page rules for pagination, and print-to-PDF rendering. It even handles calc(), var(), and percentage units—and yes, it renders Google.com (mostly). This is an experimental project focused on learning and exploration. Networking is basic (http:// and file:// only), and grid layouts aren’t supported yet, but we’re making progress fast. We’d love your thoughts and feedback.
2025 · github.com
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2022 · svelvet.io
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I have been working on Hyvector for the last five years and finally decided to present the result of my work. Hyvector is an SVG editor that runs in all modern browsers. It is stable, very fast, and capable of handling complex SVG images. Big new features like art strokes, vector tracing, colorizing are in the making, but for now the focus is on pushing a polished first release out of the door. I would love to hear any feedback on what you like, missing features, or any bugs you encounter via our issue tracker: https://github.com/hyvectorapp/hyvector-issues Note that…
2025 · hyvector.com
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Svader is a library for rendering 2D shaders on Svelte websites, using either WebGL or WebGPU. It's streamlined for the specific use case of rendering 2D graphics using fragment shaders as an alternative to SVG or the JS canvas API, so it's not meant for doing 3D objects like three.js, for example. This started as something I needed for my own project, but I eventually decided to split it into a separate library. I've since found that this use case fits really well into the Svelte compiler-based approach and its fine-grained reactivity system. In general, I think using shaders like these has…
2024 · github.com
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It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ktstephano.github.io/rendering/stratusgfx/feature_re... A technical breakdown of a single frame can be found here: https://ktstephano.github.io/rendering/stratusgfx/frame_anal... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it…
2023 · github.com
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2025 · seve.blog
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Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block/inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…
Jan 2026 · github.com
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Expressive Animator is an SVG vector animation software that helps users create and export animated icons, logos, and illustrations. Users can import SVG, PDF, Adobe Illustrator files, and Figma designs, and animate them using easing controls, motion paths, masking, and other techniques. Expressive Animator also allow users to export their animations in other formats as Lottie, GIF, PNG, and video.
2025 · expressive.app
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I'm excited to announce the release of Datoviz 0.2.0, an open-source, high-performance GPU scientific visualization library built on Vulkan. It targets the interactive visualization of large 2D/3D datasets. This version includes tentative precompiled Python wheels for Linux, macOS (ARM and Intel), and Windows. Datoviz is a key part of the CZI-funded Vispy 2.0 project and will serve as its main GPU backend. Datoviz provides core GPU visualization capabilities while VisPy 2.0 will provide high-level plotting functionality (a bit similar to NumPy vs SciPy). What I'm looking for from the…
2024 · github.com
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Jun 2026 · github.com
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Here's a project I've been working on for a little while now. Ripl is a JS library that provides a unified API for rendering shapes on both canvas and SVG interchangeably. Over the years I've used D3 extensively to create data visualisations so I figured I'd have a go at making my own version with a slightly more modern API and stricter TypeScript support. I am aware there are already libraries that can draw to multiple contexts interchangeably, but I've added a few little niceties to Ripl that (as far as I know) some other libraries don't have such as CSS-like query selectors, DOM-like…
2024 · github.com
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