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Products that do what TVAI Update: Introducing Web Games Mode does

TVAI Update: Introducing Web Games Mode

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    Access and compare top AI models & AI browser copilots

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    Kombai1,080

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    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

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  5. 5AT

    Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…

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    Vivid114

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    Turn Your Ideas into Playable Games – No Code Required!

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    AI-powered one-click full-stack application development

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  13. 13WS

    Hi HN! We’re Max and Peyton from The Interface (https://www.theinterface.com/). We started out building an AI agent dev tool, but somewhere along the way it turned into Sims for AI agents. Demo video: https://www.youtube.com/watch?v=sRPnX_f2V_c. The original idea was simple: make it easy to create AI agents. We started with Jupyter Notebooks, where each cell could be callable by MCP—so agents could turn them into tools for themselves. It worked well enough that the system became self-improving, churning out content, and acting like a co-pilot that helped you…

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    Godmode98

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    An HTML5 version of the classic RTS

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  16. 16WE

    Browser LLM demo working on JavaScript and WebGPU. WebGPU is already supported in Chrome, Safari, Firefox, iOS (v26) and Android. Demo, similar to ChatGPT https://andreinwald.github.io/browser-llm/ Code https://github.com/andreinwald/browser-llm - No need to use your OPENAI_API_KEY - its local model that runs on your device - No network requests to any API - No need to install any program - No need to download files on your device (model is cached in browser) - Site will ask before downloading large files (llm model) to browser cache - Hosted on Github…

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    Playcode139

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  18. 18

    Get real-time AI help without leaving your videogame.

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  19. 19AN

    Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)

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  20. 20

    I design agent with full HTML/CSS control and SSR

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  21. 21IB

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world

  22. 22

    AI agent built for the Godot game engine

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    Topvon AI AI Game Engineering Platform

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