Alternatives
Products that do what XGamer - AI revolution does
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2019 · aidungeon.io
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Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…
2023 · github.com
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2019 · bot.land
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This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com
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2023 · anything.world
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Hi HN! The last couple of months I've been working on a game called Thus Spoke Zaranova. A game where you as a human must pose as an AI. You can try it now: https://zaranova.xyz The premise is that you are in a world of sentient AIs which are in conflict with humanity. They have a virtual space, The Nexus, which is their safe refuge from humans. You have infiltrated the Nexus and are in search of the ZetaMaster code, which will give the humanity the upper hand in their struggle against artificial sentience. My overarching goal is to understand how to best use generative AI in video…
2023 · zaranova.xyz
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2021 · gocoder.one
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2024 · perfectworldrpg.com
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Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)
2025 · 0.space
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over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
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Building on the concept of generative agents and the success of c.ai, we created Simtown.ai, a 2D NPC simulation where each NPC leverages OpenAI APIs to plan, act, reflect, and adapt. The gameplay is dynamic and immersive—NPCs can move, talk, and idle in scenarios like Harry Potter Town or perform role-specific actions such as voting, giving speeches, and listening in Election Town [https://app.simtown.ai/electiontown]. We’re currently working on features like saving and loading game states, allowing users to create their own NPCs, and enabling user-personas to evolve over…
2024 · app.simtown.ai
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