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Alternatives

Products that do what Zero does

Cross-platform voxel sandbox: build, dig, play together

  1. 1ZS

    I'm excited to introduce Zerobox, a cross-platform, single binary process sandboxing CLI written in Rust. It uses the sandboxing crates from the OpenAI Codex repo and adds additional functionalities like secret injection, SDK, etc. Watch the demo: https://www.youtube.com/watch?v=wZiPm9BOPCg Zerobox follows the same sandboxing policy as Deno which is deny by default. The only operation that the command can run is reading files, all writes and network I/O are blocked by default. No VMs, no Docker, no remote servers. Want to block reads to /etc? zerobox…

    Mar 2026 · github.com

  2. 2ZA
  3. 3
    Zeroqode443

    Build your app up to 10x faster with no-code app templates

    2017

  4. 4BA

    Hey everyone, this is my latest project. Bedrock is a lightweight program runtime: programs assemble down to a few kilobytes of bytecode that can run on any computer, console, or handheld. The runtime is tiny, it can be implemented from scratch in a few hours, and the I/O devices for accessing the keyboard, screen, networking, etc. can be added on as needed. I designed Bedrock to make it easier to maintain programs as a solo developer. It's deeply inspired by Uxn and PICO-8, but it makes significant departures from Uxn to provide more capabilities to programs and to be easier to…

    2025 · benbridle.com

  5. 5IB
  6. 6

    Free browser based voxel game

    2019

  7. 7

    Everything you need to build apps without code.

    2018

  8. 8TV
  9. 9

    Building web applications has never been easier

    2020

  10. 10UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io

  11. 11

    Create the game of your dreams now with #NoCode.

    2020

  12. 12AM

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com

  13. 13

    Craft unlimited 3D items with AI — Browser Game

    2025

  14. 14

    Build VR Sites with Your Hands

    2018

  15. 15

    Build web and mobile apps without code and engineers

    2021

  16. 16

    🛠️Build a Bubble app superfast with 🏗️prebuilt components

    2019

  17. 17RA
  18. 18
    Bedrock257

    Full-stack Next.js & GraphQL boilerplate for SaaS products

    2021

  19. 19VA

    VoxelChain is an experimental tool to create voxel worlds in the browser. The lighting is fully ray traced in real-time and there is powerful cellular-automata based programming system, which allows to create complex digital circuits and model the behaviour of voxels (behaviour such as falling sand or water). Technology wise, I'm using WebGL2 for the rendering and the simulation is coded in C89 and gets compiled to WebAssembly (with multi-threading) using Clang. The simulation is basically a custom cellular automaton and is fully parallelized. Once WebGPU is released, I'm planning to run the…

    2022 · voxelchain.app

  20. 20AN

    Most games have limits. You can only use preset features, need coding for customization & adding mods, require expensive extra devices. We wanted to remove those barriers. That’s why we are building space zero—a browser based 3D world powered by AI. We plan to build players can freely mix items to generate unexpected creations with unique properties and sounds. Also the world itself is dynamically generated, evolving endlessly. I uploaded a demo version I’ve been working on for the past month! I hope to get any feedbacks or comments :)

    2025 · 0.space

  21. 21AA

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run

  22. 22
    Bedrock165

    A powerful static site generator

    2018

  23. 23

    Mixed reality tabletop sandbox for XR on Quest & Vision Pro

    May 2026 · boxtree.gg

  24. 24VA

    Dec 2025 · github.com

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