nowfound

Dev tools · October 1, 2024

BD

Boulder Dash style game made in x86_64 assembly

It doesn’t use any libraries, not even the C standard lib! It just uses the Linux system call interface. Drawing to the screen is done by writing directly to /dev/fb0. I created this just to learn assembly - something of a lost art these days. I’m mainly a C++ developer. This has been a lot of fun and very enlightening. Here is a video: https://youtu.be/IoJQ80pWyGI

Does the same job

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    Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…

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    A collaborative pixel drawing game for when you're bored2022 · pixel.vkoskiv.com · ▲69

    Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…

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    Hello HN, I have started FBG some years ago when I moved to the Bay Area and could not find a simple, cross-platform, no-registration way to play board games with my friends back in my home country. I also wanted to make it simple to create multiplayer board games online for developers in their free time. Shortly after, I found out about boardgame.io with similar goals and decided to join forces with them. It became the engine of our board games, and we focused on publishing/serving them. To be fair with everyone and inspired by Wikipedia, we made the project a non-profit with GPLv3…

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