Carimbo, a 2D game engine written in C++23 using SDL, featuring Lua
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly - willtobyte/carimbo
Carimbo, a 2D game engine written in C++23 using SDL, featuring Lua launched on July 31, 2025 with 5 votes and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
What it does
Carimbo is a simple yet complete 2D game engine written in modern C++23 using SDL. It is scriptable in Lua and was created during Rodrigo Delduca's spare time. It is a spiritual successor to the Wintermoon framework, a project by the same author. It runs natively on Linux, Windows, macOS, and the web (via WebAssembly), and it also supports mobile platforms, including Android & iOS. "Carimbo" comes from the 🇧🇷 word for "stamp," and that is exactly what a 2D game engine does. It continuously stamps sprites onto the screen. Carimbo doesn't reinvent the wheel; it uses the best libraries, such as boost, Box2D, EnTT, stb, yyjson, sol2, PhysFS, SDL, and miniaudio. Games and demos created with…from github.com
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