I open-sourced my Steam game, 100% written in Lua, engine is also open
Homebrew engine https://github.com/willtobyte/carimbo
I open-sourced my Steam game, 100% written in Lua, engine is also open launched on March 6, 2026 with 65 votes, #680 of 23,380 launches that month and more than 95% of that year's launches. The site was not reachable when checked in September 2026.
In plain words
Carimbo is an open-source game engine and a completed Steam game, both entirely written in Lua. It is designed for developers interested in exploring a homebrew engine implementation or learning from a full game example built with the same codebase. The project provides access to both the engine source code and a finished commercial game, making it useful for those studying game architecture or seeking an alternative to established game development frameworks.
written from the facts on this page · September 2026
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Carimbo, a 2D game engine written in C++23 using SDL, featuring Lua2025 · github.com · ▲5A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly - willtobyte/carimbo
Lumix Engine – Open source C++ 3D game engine2017 · github.com · ▲2603D C++ Game Engine - yet another open source game engine - nem0/LumixEngine
I open sourced a game I just released on Steam, written in Lua2021 · github.com · ▲496A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX
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Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!
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