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Growth · June 30, 2026

Curvytron 2, I rewrote my browser party game, 10 years later

Hi everyone, french web dev here, About 10 years ago I did a little party game in the browser inspired by Achtung die Kurve genre, it reached HN (https://news.ycombinator.com/item?id=9494619) and everything went crazy, it's still largely played in open-spaces all over the world today. This past year, I've been working on a sequel: https://curvytron2.com is live. Same goal as the first one: challenge myself, perfect my skills, have fun and give back to the internet community the best way I know; by just putting a free little fun game out there. No ads, no tracking, no…

In plain words

Curvytron 2 is a free browser-based party game where players control curved lines in a competitive multiplayer arena, inspired by the classic Achtung die Kurve genre. Built by a French developer as a complete rewrite of the original game from a decade ago, it features improved 3D graphics, enhanced gameplay mechanics, and polished visual effects. Designed for groups playing together locally, the game contains no ads, tracking, or monetization.

written from the facts on this page · September 2026

From the sources

A free, instant online multiplayer game in the spirit of Tron, Snake and Achtung die Kurve — steer your curve, dodge every trail, and be the last one alive. Play in your browser with friends, no download.

In the maker’s words, at launch

Hi everyone, french web dev here, About 10 years ago I did a little party game in the browser inspired by Achtung die Kurve genre, it reached HN (https://news.ycombinator.com/item?id=9494619) and everything went crazy, it's still largely played in open-spaces all over the world today. This past year, I've been working on a sequel: https://curvytron2.com is live. Same goal as the first one: challenge myself, perfect my skills, have fun and give back to the internet community the best way I know; by just putting a free little fun game out there. No ads, no tracking, no business plan. A decade of professional web development and hours of GMTK have raised my expectations and this time I aimed for: - a good looking top-down 3D view with improved gameplay and real game juice: I learn Three.JS and WebGL for this project, worked on the camera movements, screen shake, sound design, gameplay feedback and I'm proud of the portal-like effect of the bonus that allows you to peak and cross over to the other side of the map. - a solid 100fps server simulation (in Go) serving clients with a really bandwidth efficient netcode (it's binary websocket instead of plain JSON and I open-sourced it: https://github.com/Tom32i/netcode). - Instant reconnection, at any time: I had this requirement from day one, in the first curvytron losing connexion meant dropping out of the game permanently. Not anymore. You can just refresh the page mid-game and keep playing, try it yourself. The game runs in any desktop and mobile browser and supports gamepads I've put up servers in US and Europe to offer a good ping to as much players as I can afford at the moment. I still maintain and host the first game to keep the original experience live. I'd love to get feedback from HN, and don't hesitate to stress-test the game of course! I'll be around to answer questions and discuss if you're interested. Cheers!

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