Doom 1993 Preprocessing Animations
An experimental DOOM Node Builder, written in C++. Contribute to 7thSamurai/nodebuilder development by creating an account on GitHub.
Doom 1993 Preprocessing Animations launched on December 2, 2022 with 6 votes, #1,588 of 3,688 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 3 years on.
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I wrote my own RTS game engine in C2021 · github.com · ▲1,102An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
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I made a Doom source port that runs within a PDF file. I was inspired by the recent HN post about Tetris in a PDF (https://news.ycombinator.com/item?id=42645218) and I wondered if I could get Doom to run using a similar method. It turns out that old versions of Emscripten can compile C to asm.js code that will happily run inside the limited JS runtime of the PDF engine. I used the doomgeneric (https://github.com/ozkl/doomgeneric) fork of the original Doom source, as that made writing the IO fairly easy. All I had to do was implement a framebuffer and…
I made a Doom-like game fit inside a QR code2025 · github.com · ▲531I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
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