I wrote a DOOM clone in my own programming language
I wrote a DOOM clone in my own programming language launched on April 28, 2026 with 34 votes, #926 of 21,248 launches that month and more than 95% of that year's launches.
In plain words
A developer created a DOOM-style game using their own custom programming language. The project demonstrates the language's capabilities by implementing a classic first-person shooter game. This is aimed at programmers interested in language design and game development, and stands out as a practical showcase of a homemade programming language handling a complex graphical application.
written from the facts on this page · September 2026
From the sources
Cubedoom is an arena shooter implemented entirely in the Spectre Programming Language , it depends on the SDL2 and SDL2_Image dev libraries. It began as an experiment with the languages multi-dimensional array capabilities, on towards its C-interop (the extern-related "header" syntax was introduced in particular for compatibility with the alternate backend of the compiler). It uses raycasting rendering for its 3D world, similar in spirit to early first person shooters such as Wolfenstein 3D or the original DOOM. At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected. The distance to that collision determines the…from spectrelang.org
Does a similar job
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I made a Doom-like game fit inside a QR code2025 · github.com · ▲531I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
I wrote my own RTS game engine in C2021 · github.com · ▲1,102An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
- D1Doom (1993) in a PDF2025 · doompdf.pages.dev · ▲369
I made a Doom source port that runs within a PDF file. I was inspired by the recent HN post about Tetris in a PDF (https://news.ycombinator.com/item?id=42645218) and I wondered if I could get Doom to run using a similar method. It turns out that old versions of Emscripten can compile C to asm.js code that will happily run inside the limited JS runtime of the PDF engine. I used the doomgeneric (https://github.com/ozkl/doomgeneric) fork of the original Doom source, as that made writing the IO fairly easy. All I had to do was implement a framebuffer and…
C# Game Engine with its own scripting language and IDEAug 2026 · github.com · ▲118GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
Claude Code skills that build complete Godot gamesMar 2026 · github.com · ▲337I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…
I've re-implemented the Doom fire effect in plain JavaScript2019 · github.com · ▲108Playground for the fire effect from DOOM. Really simple algorithm and all experiments are welcome! - filipedeschamps/doom-fire-algorithm
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Source: Show HN post ↗
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With social media and now AI, its important to keep the indie web alive. There are many people who write frequently. Blogosphere tries to highlight them by fetching the recent posts from personal blogs across many categories. There are two versions: Minimal (HN-inspired, fast, static): https://text.blogosphere.app/ Non-minimal: https://blogosphere.app/ If you don't find your blog (or your favorite ones), please add them. I will review and approve it.
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