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Life & fun · alternatives · 2026

A developer created a DOOM-style game using their own custom programming language. The project demonstrates the language's capabilities by implementing a classic first-person shooter game. This is aimed at programmers… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.

  1. 1

    I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…

    2025 · github.com · its alternatives →

  2. 2

    An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.

    2021 · github.com · its alternatives →

  3. 3IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  4. 4D1

    I made a Doom source port that runs within a PDF file. I was inspired by the recent HN post about Tetris in a PDF (https://news.ycombinator.com/item?id=42645218) and I wondered if I could get Doom to run using a similar method. It turns out that old versions of Emscripten can compile C to asm.js code that will happily run inside the limited JS runtime of the PDF engine. I used the doomgeneric (https://github.com/ozkl/doomgeneric) fork of the original Doom source, as that made writing the IO fairly easy. All I had to do was implement a framebuffer and…

    2025 · doompdf.pages.dev · its alternatives →

  5. 5

    GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…

    Aug 2026 · github.com · its alternatives →

  6. 6AF

    I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…

    2022 · its alternatives →

  7. 7

    I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…

    Mar 2026 · github.com · its alternatives →

  8. 8

    Hi friends, I started casually working on scrapscript in 2015. I built a few compilers over the years to test out various ideas/implementations, and I think I'm finally happy with the overall design. The code is not public yet. Email me at [email protected] if you're interested in joining the core team later this year. Let me know if you have any questions or feedback :)

    2023 · scrapscript.org · its alternatives →

  9. 9

    Playground for the fire effect from DOOM. Really simple algorithm and all experiments are welcome! - filipedeschamps/doom-fire-algorithm

    2019 · github.com · its alternatives →

  10. 10

    I made this simple language over the past year, and it's time for me to say it's "done" (for now) and focus on other projects. I've struggled to answer the question "what is this language for?" other than "it's just for me" — and that's probably good enough. But I also wanted to make something "complete" that others could use if they wanted to. Writing my own language was an incredibly rewarding experience, and I'd recommend everyone trying it. Let me know if you have any questions or feedback, and please share your own experience if you've also made a language.

    2023 · cassette-lang.com · its alternatives →

  11. 11MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  12. 12

    A minimal viable programming language on top of liblgpp - codr7/alang

    2021 · github.com · its alternatives →

  13. 13IM

    Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…

    2022 · bytelegend.com · its alternatives →

  14. 14

    Retro RPG Game Maker. Contribute to ericoporto/fgmk development by creating an account on GitHub.

    2016 · github.com · its alternatives →

  15. 15OC

    2024 · ludocode.com · its alternatives →

  16. 16

    A Simple Unix-like operating system. Contribute to ozkl/soso development by creating an account on GitHub.

    2019 · github.com · its alternatives →

  17. 17GD
  18. 18

    Hey! I’m JC. I’m 17 and part of Hack Club, a nonprofit where we help teenagers ship programming projects with their friends while growing technically. A while ago, I asked myself the question, “How exactly do programming languages work behind the scenes?” It seemed really daunting until I went to a half hour workshop at a high school hackathon about writing a tree-walk interpreter and realized that getting started was actually super fun. This guide is designed in the vein of that - to get people, especially teenagers, started on learning how to build a programming language in a literal…

    2024 · easel.hackclub.com · its alternatives →

  19. 19

    Dead simple games made with word vectors. . Contribute to Hellisotherpeople/Language-games development by creating an account on GitHub.

    2020 · github.com · its alternatives →

  20. 20DI

    2024 · chrisdalke.com · its alternatives →

  21. 21IJ
  22. 22

    I've been spending some time coding fp. It is a programming language heavily inspired by the language John Backus described in his 1977 Turing Award lecture. There's plenty of examples in the projects github repository for the interested!

    2022 · github.com · its alternatives →

  23. 23

    My implementation of Thorsten Bell's book (Writing an Interpreter in Go) - actuallyachraf/monkey-giggle

    2020 · github.com · its alternatives →

  24. 24

    A simple text-based adventure game. Contribute to skx/lighthouse-of-doom development by creating an account on GitHub.

    2024 · github.com · its alternatives →

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