Four months of indie game dev
Inane commentary and development progress by Tom Horn
Four months of indie game dev launched on April 21, 2013 with 66 votes, #41 of 528 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 13 years on.
In plain words
Tom Horn documents his four-month journey developing an indie game, sharing progress updates and humorous commentary about the process. The project showcases game development work condensed into a video format, though the creator candidly admits to various distractions along the way. This is casual documentation of indie game creation rather than a finished product, intended for those interested in the realities and quirks of solo game development.
written from the facts on this page · September 2026
From the sources
Four months of indie game development in under three minutes. This is really nice but the clouds are a little fast making it hard on the eyes, no? Or am I just being a complete Prima donna? Is it in the Appstore yet? I have to admit I stopped for toilet breaks and microwave popcorn. But that was it. Four months straight. Ok, ok, I might have done some other stuff too ... I like eating jam. I also sometimes search for kitten videos on the Internet. But that was it ... I didn't do anything else for four months. Impressive huh?! Ok. You got me. I might have also done a bit of navel lint sculpting on the side. You can build up quite a lot of navel lint in four months so I made the Starship…from cannonade.net
Does a similar job
all alternatives →- AFA friend and I spent 6 years making a simulation game, finally released2022 · ▲1,157
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…
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I released an indie racing game (single dev)2022 · store.steampowered.com · ▲29It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…
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Game Devs Like You - Phil Chu2015 · gamedevslikeyou.libsyn.com · ▲57Phil Chu shares his game development experiences.
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Source: Show HN post ↗
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