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Life & fun · April 21, 2013

FM

Four months of indie game dev

Inane commentary and development progress by Tom Horn

Four months of indie game dev launched on April 21, 2013 with 66 votes, #41 of 528 launches that month and more than 90% of that year's launches. The site was still online in September 2026, 13 years on.

Visit cannonade.net ↗Alternativestop 8% of April 2013

In plain words

Tom Horn documents his four-month journey developing an indie game, sharing progress updates and humorous commentary about the process. The project showcases game development work condensed into a video format, though the creator candidly admits to various distractions along the way. This is casual documentation of indie game creation rather than a finished product, intended for those interested in the realities and quirks of solo game development.

written from the facts on this page · September 2026

From the sources

Four months of indie game development in under three minutes. This is really nice but the clouds are a little fast making it hard on the eyes, no? Or am I just being a complete Prima donna? Is it in the Appstore yet? I have to admit I stopped for toilet breaks and microwave popcorn. But that was it. Four months straight. Ok, ok, I might have done some other stuff too ... I like eating jam. I also sometimes search for kitten videos on the Internet. But that was it ... I didn't do anything else for four months. Impressive huh?! Ok. You got me. I might have also done a bit of navel lint sculpting on the side. You can build up quite a lot of navel lint in four months so I made the Starship…from cannonade.net

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