Lreng – My small programming language written in C
This is my side project for the past few months. I started it because I just learned about functional programming and at the same time want to write something cool in C. Web playground: https://leonw774.github.io/lreng
Lreng – My small programming language written in C launched on February 9, 2025 with 5 votes and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
What it does
A simple interpreted programming language. Contribute to leonw774/lreng development by creating an account on GitHub.
Lreng is a simple interpreted programming language. The main idea is to build a minimal language that works on binary tree: it is parsed into a binary AST and has "Pair" as its only container data type. It has strong, dynamic typing and supports first-class citizen anonymous function and closure. gcc and make are required to build the program, and optionally emscripten if you want to build the web playground. ./lreng [-d] {code_file_path} The optional -d flag outputs debug information only when you build with make debug . Variable identifiers should match regex [_A-Za-z][_A-Za-z0-9]* . Variable is global when it is not initialized in a function, otherwise, it is scoped. Everything is…from github.com
Does a similar job
all alternatives →- MPMy platforming game written in C 892023 · zamfofex.neocities.org · ▲127
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
- LCLearn C and its lower levels interactively, in the browser2019 · ▲356
I made a simple virtual machine that runs C in the browser.This project is made as an experiment to see if C can be learned easier if the lower level is covered in paralel. Sandbox: https://vasyop.github.io/miniC-hosting Tutorial part 1: https://vasyop.github.io/miniC-hosting/?0 More info: https://github.com/vasyop/miniC-hosting/blob/master/README.md Please support this project: https://github.com/vasyop/miniC-hosting/blob/master/support.md
- IWI wrote a technical history book on LispFeb 2026 · berksoft.ca · ▲252
The book page links to a blog post that explains how I got about it (and has a link to sample content), but the TL&DR is that I could not find a lot of books that were on "our" history _and_ were larded with technical details. So I set about writing one, and some five years later I'm happy to share the result. I think it's one of the few "computer history" books that has tons of code, but correct me if I'm wrong (I wrote this both to tell a story and to learn :-)). My favorite languages are Smalltalk and Lisp, but as an Emacs user, I've been using the latter for much longer and for my…
- GIGoing into freshman year, figured I should build an interpreter2023 · ▲138
Hi all! I'm going into my freshman year, and figured that the best way to prepare for the intro to programming Racket course would be to implement my own garbage-collected, dynamically typed, functional programming language in C ;) Anyways... here's the repo: https://github.com/liam-ilan/crumb I started learning C over the summer, so I still have a whole lot to learn... Any feedback would be greatly appreciated! :D
A hash array-mapped trie implementation in C2023 · github.com · ▲171Long-simmering side project that is finally ready to see the light. HAMTs are a cool persistent data structure and implementing one has been a lot of fun. Beyond the code, there is likely some value in the extensive and largely complete implementation docs; basic benchmarks are linked in the README, too. Kind of aiming to be "the libavl for HAMTs". That is obviously a high and aspirational bar but a distinct possibility if it stirs up a little interest and/or contribution. Anyways, it's time for this to go out, collect feedback and maybe even some use outside of toy projects. Let me…
I built a Cargo-like build tool for C/C++Apr 2026 · github.com · ▲177I love C and C++, but setting up projects can sometimes be a pain. Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum. So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable"…
More dev tools this month
the category →

open-source IDE for thoughtful software design. Contribute to devdotfast/whiteboard development by creating an account on GitHub.
Dev tools · 29d ago · github.com

Contribute to reladraw/reladraw development by creating an account on GitHub.
Dev tools · 27d ago · github.com

Contribute to oosexgang/hackios-xnu-kernel development by creating an account on GitHub.
Dev tools · 14h ago · github.com
OpenBot▲362Grok Bot alternative: free, local, open-source, multiplayer
Dev tools · 24d ago · openbot.run
Talanoa▲346Hi HN, I’m a fullstack developer, and honestly, I’ve lost count of how many side projects I’ve worked on over the years. But one idea kept coming back to me: a different kind of email client. It first came to me in 2014: “What if we could handle emails more like conversations?” Every year, I’d revisit this concept in my “Build Notes.” Ten years later, no one had built exactly what I had in mind — so I finally decided to do it myself. That’s how Talanoa was born. I wanted something focused on people, not timelines. I was tired of marking messages as unread just to remember to reply later, or…
Dev tools · 21d ago · talanoa.email
Source: Show HN post ↗
Launched alongside, February 2025
the whole month →
Screen Studio 3.0▲1,832Beautiful screen recordings with instant shareable links
Growth · 2025 · screen.studio

- IG
I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
Work · 2025



i wanted to change the habit of reaching for my phone in the morning and doomscrolling away an hour so i built an app to help me. now i have to literally touch grass before accessing my most distracting apps the app is built in swiftui, uses the screen time apis provided by apple and google vision to recognise grass or not i'd love to get your thoughts on the concept.
Life & fun · 2025 · touchgrass.now