Make Easy Async Rust (Mea), runtime-agnostic primitives
This crate provides concurrency control and async coordination primitives that are runtime agnostic. - apache/asyncband
Make Easy Async Rust (Mea), runtime-agnostic primitives launched on February 13, 2025 with 6 votes and more than 75% of that year's launches. The site was still online in September 2026, 1 year on.
Does a similar job
all alternatives →
Coerce – Actor runtime for Rust using async/await and tokio channels2019 · github.com · ▲155Actor runtime and distributed systems framework for Rust - LeonHartley/Coerce-rs
Async UI: A Rust UI Library Where Everything is a Future2022 · wishawa.github.io · ▲173
Whirlwind – Async concurrent hashmap for Rust2024 · github.com · ▲140Hey HN, this is Will and David from Fortress (https://news.ycombinator.com/item?id=41426998). We use a lot of async Rust internally, and created this library out of a need for an async-aware concurrent hashmap since there weren’t many available in the Rust ecosystem. Whirlwind is a sharded HashMap with a fully asynchronous API. Just as dashmap is a replacement for std::sync::RwLock, whirlwind aims to be a replacement for tokio::sync::RwLock. It has a similar design and performance characteristics to dashmap, but seems to perform better in read-heavy workloads with tokio's…
Restate – Low-latency durable workflows for JavaScript/Java, in Rust2024 · restate.dev · ▲185We'd love to share our work with you: Restate, a system for workflows-as-code (durable execution). With SDKs in JS/Java/Kotlin and a lightweight runtime built in Rust/Tokio. https://github.com/restatedev/ https://restate.dev/ It is free and open, SDKs are MIT-licensed, runtime permissive BSL (basically just the minimal Amazon defense). We worked on that for a bit over a year. A few points I think are worth mentioning: - Restate's runtime is a single binary, self-contained, no dependencies aside from a durable disk. It contains basically a…
Cancelable async primitives for JavaScript2017 · github.com · ▲84Composable async primitives with cancelation, control over scheduling, and coroutines. Superior replacement for JS Promises. - mitranim/posterus
I built a Rust crate for running unsafe code safely2025 · github.com · ▲113A Rust crate for containing memory leaks and fragmentation - brannondorsey/mem-isolate
More dev tools this month
the category →

open-source IDE for thoughtful software design. Contribute to devdotfast/whiteboard development by creating an account on GitHub.
Dev tools · 28d ago · github.com

Contribute to reladraw/reladraw development by creating an account on GitHub.
Dev tools · 26d ago · github.com
OpenBot▲362Grok Bot alternative: free, local, open-source, multiplayer
Dev tools · 23d ago · openbot.run
Talanoa▲346Hi HN, I’m a fullstack developer, and honestly, I’ve lost count of how many side projects I’ve worked on over the years. But one idea kept coming back to me: a different kind of email client. It first came to me in 2014: “What if we could handle emails more like conversations?” Every year, I’d revisit this concept in my “Build Notes.” Ten years later, no one had built exactly what I had in mind — so I finally decided to do it myself. That’s how Talanoa was born. I wanted something focused on people, not timelines. I was tired of marking messages as unread just to remember to reply later, or…
Dev tools · 21d ago · talanoa.email
CoreSpeed▲332One MCP for everything your agents need: apps, memory, tools
Dev tools · 28d ago · corespeed.io
Source: Show HN post ↗
Launched alongside, February 2025
the whole month →
Screen Studio 3.0▲1,832Beautiful screen recordings with instant shareable links
Growth · 2025 · screen.studio

- IG
I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
Work · 2025



i wanted to change the habit of reaching for my phone in the morning and doomscrolling away an hour so i built an app to help me. now i have to literally touch grass before accessing my most distracting apps the app is built in swiftui, uses the screen time apis provided by apple and google vision to recognise grass or not i'd love to get your thoughts on the concept.
Life & fun · 2025 · touchgrass.now