
MESHVU
Instant 3D inspector & renderer in browser
What it does
Upload GLB or Gaussian splats → seconds to pro HDRI lighting, full inspector (hierarchy, PBR/shader tweaks, real-time HDRI lighting, LUT's Aces, Cineon, Linear, 4K screenshots, one-click turntable videos → 100% client-side (no server, total privacy). Handles 9M+ vert sculpts at 60fps. Nothing quite like it yet → built for artists, runs on iPad too. Try it: meshvu.com/app (pre-load heavy demo) no-plugins, no install. Feedback welcome → what sculpts should I add next? 🔥
Does a similar job
all alternatives →- GSGaussian Splat renderer in VR with Unity2024 · youtube.com · ▲21
I was playing with this for a few weeks over the holiday break. This is one of the GS3D sample scenes running on PCVR at about 65 FPS. I'm sorting on the CPU at the moment, so there are some hitches, but it works! I may publish this as a Unity asset. (I'd love to get it working on Vision Pro, but we'll see.)
- RTReal-Time 3D Gaussian Splatting in WebGL2023 · antimatter15.com · ▲309
- IVI've made a Monte-Carlo raytracer for glTF scenes in WebGPU2024 · github.com · ▲131
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
- ARa Rust ray tracer that runs on any GPU – even in the browserNov 2025 · github.com · ▲95
I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

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Hey HN! I wanted to share something I built over the last few weeks: isometric.nyc is a massive isometric pixel art map of NYC, built with nano banana and coding agents. I didn't write a single line of code. Of course no-code doesn't mean no-engineering. This project took a lot more manual labor than I'd hoped! I wrote a deep dive on the workflow and some thoughts about the future of AI coding and creativity: http://cannoneyed.com/projects/isometric-nyc
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