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Products that do what MESHVU does

Instant 3D inspector & renderer in browser

  1. 1GS

    I was playing with this for a few weeks over the holiday break. This is one of the GS3D sample scenes running on PCVR at about 65 FPS. I'm sorting on the CPU at the moment, so there are some hitches, but it works! I may publish this as a Unity asset. (I'd love to get it working on Vision Pro, but we'll see.)

    2024 · youtube.com

  2. 2RT

    2023 · antimatter15.com

  3. 3SO
  4. 4IM
  5. 5IV

    This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.

    2024 · github.com

  6. 6AS

    Hi HN, author here. SHARP is Apple's recent single-image 3D Gaussian splatting model (https://arxiv.org/abs/2512.10685). Their reference code is PyTorch + a pretty heavy pipeline; I wanted to see if it could run in a browser with no server hop, so I exported the predictor to ONNX and ran it via onnxruntime-web with the WebGPU EP. What works: drop in an image, get a .ply you can download or preview live, all on your machine — your image never leaves the tab. The model is large (~2.4 GB sidecar) so first load is slow on a cold cache, but inference itself is a few seconds on…

    May 2026 · github.com

  7. 7

    Turn photos into 3D Gaussian Splats on your Mac

    Jun 2026 · radiancekit.de

  8. 8AR

    I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…

    Nov 2025 · github.com

  9. 9

    Blender-style 3D editing in your browser

    May 2026 · 3d-editor.com

  10. 10F3
  11. 11HS

    I saw a tweet that tinygrad is so good that you could make a graphics library that wraps tg. So I’ve been hacking on a gtinygrad, and honestly it convinced me it could be used for legit research. The JIT + tensor model ends up being a really nice way to express light transport all in simple python, so I reimplemented some new research papers from SIGGRAPH like REstir PG and SZ and it just works. instead of complicated cpp its just a 200 LOC of python.

    Jan 2026 · github.com

  12. 12CI
  13. 13HG

    I just heard from a very reputable source that Google built part of our product and that they're about to show it off at Google IO. We built a 3D film tool called ArtCraft: https://getartcraft.com https://github.com/storytold/artcraft (our monorepo with the desktop app, server, and website code) Our 3D virtual film set enables set decoration, location reuse, precision blocking (control over where things are), character posing, etc. Sets and objects can be generated as meshes or gaussian splats. Autoregressive multimodal models can treat input "previz" style…

    May 2026

  14. 14SA

    I just launched SplatGallery, a platform where you can share and discover the best 3D models created with Gaussian Splatting. It's a super early stage and new models are coming it fairly often. Would love to get feedback from the HN community on how to improve it!

    2024 · splatgallery.com

  15. 15PG

    Hello HN! I'm the author of this toy project that combines the idea of live-edit Shadertoy scenes with the popular gaussian splatting, aka 3DGS. You can write a GLSL function that defines the splats and see it rendered in real-time. Your GLSL code isn't stored anywhere, but you can share it via URL. P.S. I'm not a Spark developer. I'm just using their rendering engine.

    2025 · github.com

  16. 16WV

    Hey everyone, my friend and I created a GitHub Wrapped video for developers to showcase their activity on the platform in a more fun way. The implementation is open-source (https://github.com/rendleyhq/github-wrapped-2024) if you're interested in how it was built. To get a bit geeky, we used masks, keyframe animations, luma key shaders to remove the background from the confetti video, and some other techniques. Also, everything is rendered directly in the browser!! I'm curious to hear your thoughts on the rendering performance, especially if you're running this on your…

    2024 · rendley.com

  17. 17

    Theft-proof & ultra-fast 3D product viewer.

    21d ago · meshless.io

  18. 18IB

    I had 14,000 photos sitting on a drive and wanted an excuse to play with local vision models and Elixir/Phoenix. I originally tried to get LLaVA to tell me if a photo was 'good' or matched my style, but quickly learned that LLMs have terrible taste. I ended up demoting the LLM to just extract metadata, and built a custom CLIP/Ridge Regression pipeline to actually learn my preferences based on how I rate things. The stack is Phoenix/Oban on the orchestrator side, and Python/FastAPI/Instructor for the AI workers. Happy to answer any questions about the architecture,…

    Apr 2026 · qwelian.com

  19. 19

    Compress 3D files in seconds. No quality loss.

    2025

  20. 20SO

    2020 · shadergraph.stelabouras.com

  21. 21MG

    My friend (designer) and I (programmer/3D enthusiast) built this as a side project after getting frustrated with existing galleries that label anything "3D" - including pre-rendered videos and static images - making it hard to find what's actually possible in the browser right now. mesh3d.gallery only lists websites doing real-time 3D with WebGL, Three.js, or similar. We hand-picked the first ~150 ourselves, and since opening submissions, users have added more, though everything still goes through us before it goes live. Tech stack used: - Next.js (I regret this decision deeply) -…

    Apr 2026 · mesh3d.gallery

  22. 22

    Procedural meshless 3D morphing at stable 60 FPS on GPU

    Jul 2026 · transform-er.web.app

  23. 23

    Scale your 3D models online with precision & speed

    2025

  24. 24TR

    Last week I wanted to quickly view some Gaussian splats which I had trained on a remote server that didn’t have any open ports or a display device. So I ended up downloading everything locally just to inspect the results This weekend I put together a terminal-based Gaussian splats viewer that renders directly in the terminal. It works over SSH and currently runs on CPU only and written in rust with claude code. I’ve found it to be pretty useful for quickly checking which .ply files correspond to which scenes and getting a rough sense of their quality. Along the way, I also wrote a small…

    Apr 2026 · github.com

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