Open-Sourcing My LLM Drag and Drop Website Builder
Hey HN - OP here. I wrote some about this project in the following link, and there's a video demo as well: https://portfolio.christopherhwood.com/llm-drag-drop-website... This has been one of my favorite things I've ever worked on - the way the LLM collaborates with the user to accelerate tedious and hard work, the way you can directly edit the code instead of dealing with a panel of visual editing toggles - I think it has a lot of potential but I don't have time to pursue it anymore so open-sourcing it. The idea for this came out of conversations with a few people who were…
What it does
In the maker’s words, at launch
Hey HN - OP here. I wrote some about this project in the following link, and there's a video demo as well: https://portfolio.christopherhwood.com/llm-drag-drop-website... This has been one of my favorite things I've ever worked on - the way the LLM collaborates with the user to accelerate tedious and hard work, the way you can directly edit the code instead of dealing with a panel of visual editing toggles - I think it has a lot of potential but I don't have time to pursue it anymore so open-sourcing it. The idea for this came out of conversations with a few people who were struggling with frontend development. For technical people, strictly using an LLM to write code can be tedious. To combat this, LLM usage is limited to getting started quickly, improving design, and wiring up frontend state. On the other hand, writing frontend code feels less efficient than just moving things around on a screen. Hence the drag and drop interface that makes it fast to build. Finally, I despise the visual editing toggles on Figma / Bubble / Squarespace / etc. The amount of hunt and peck to simply adjust a font a bit and change some colors or add a shadow is a huge time suck. So I built a way to directly edit the underlying React code when styling - just add or remove tailwind classes. IMO the craziest thing is that all of the code is just stored on the frontend in a config language of sorts. It is inflated at runtime and can be updated without any hot reload. There is no "underlying React code" for the app you're building here - in order to edit the code, I convert the config into React code, then convert back to a config, which triggers updates in the dom. Anyways, I think there's a lot of clever stuff in here, but then again I wrote it. Happy to answer any questions and hope this is interesting/helpful to someone else out there.
Does the same job
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hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

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Hey HN, Henry from Cactus here! We previously released Cactus Needle, a 14MB agentic LLM for tool call, device use, and structured extraction for phones, wearables, smart homes, small robots and microcontrollers. We got really great feedback here, and have now incorporated the suggestions to release Needle 2. The whole model is a single 14MB binary that runs a full session in 28MB of RAM; 45m parameters at 2bit compression. Needle hits 500 tokens/sec decode speed on a Raspberry Pi 5, sits between 400-1,500 tokens/sec on VR devices like Meta Quest 3S and Apple Vision Pro, and ranges…
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I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
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i wanted to change the habit of reaching for my phone in the morning and doomscrolling away an hour so i built an app to help me. now i have to literally touch grass before accessing my most distracting apps the app is built in swiftui, uses the screen time apis provided by apple and google vision to recognise grass or not i'd love to get your thoughts on the concept.
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