Random access noise – counter-based pseudo-random number generator
Random access noise – counter-based pseudo-random number generator launched on March 24, 2022 with 20 votes, #1,040 of 3,153 launches that month and more than 75% of that year's launches. The site was still online in September 2026, 4 years on.
In plain words
Random Access Noise is a counter-based pseudo-random number generator for developers and researchers working with randomization. It provides deterministic random number generation based on counter values, allowing reproducible results across different runs. The tool is designed for applications requiring both randomness and predictability, such as simulations, testing, and procedural generation.
written from the facts on this page · September 2026
Does a similar job
all alternatives →
A tiny and platform-agnostic true random number generator for FPGA/ASIC2023 · github.com · ▲27It is based on phase noise, consumes less than 60 LUT4s/FFs and achieves up to 7.99 bits of entropy per byte. Feel free to comment if you have any questions, ideas or thoughts :)
Simple way to obtain pseudorandomness from CPU context switch in Go2018 · github.com · ▲34Pseudorandom generator written in Go using CPU context switch - maxamel/BitGenGo

Fast Random Library for C++172025 · github.com · ▲52Morning HN. Random number generation feels is a somewhat underrepresented topic in the C++ realm. There is a lot of questionable info about it found online and even the standard library is quite behind the times in terms of it's algorithms. It suffers from trying to accommodate sometimes impractical standard requirements and has several ways of getting significantly bad statistical results. This leaves a lot easily achievable performance & quality on the table. So, being a mathematician who mostly works with stochastic models and wants these models to run fast and well, I embarked on a…
Random Password Generator2021 · goonlinetools.com · ▲71Generate unique random password in few clicks
True-Random – Generate “truly” random numbers2016 · github.com · ▲31:game_die: Generate "truly" random numbers (WARNING: NOT RANDOM!!! The "truly" is in sarcasquotes) - jaybosamiya/true-random
More life & fun this month
the category →
A free city-building game in your browser. You are the mayor. You know what the city needs. Now get it past the zoning board, the neighbors, the appeals court and the next election.
Life & fun · 3d ago · permit.petercai.com
- IV
Life & fun · 15d ago · tanzaniaeducationproject.org

Turn a phone, tablet or TV into a sign. Type a message and it fills the screen: welcome signs, timers, Wi-Fi passwords and more. No app, no account, free.
Life & fun · 16d ago · bigwords.page

Play a free virtual guitar online with your keyboard or by touch. Slow songs down and see every chord, string and strum. Acoustic, classic, electric and bass.
Life & fun · 10d ago · guitoro.com

Carrier settings from iPhone, Pixel and Galaxy firmware, decoded and compared: APNs, VoLTE, 5G and Wi-Fi Calling per carrier, and what each build changed.
Life & fun · 14d ago · carrierexplode.com

Life & fun · 24d ago · space.bl2.net
Source: Show HN post ↗
Launched alongside, March 2022
the whole month →- IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
Dev tools · 2022 · lessmilk.com
- IM
Life & fun · 2022 · networksfromscratch.com
- HA
Paste the following into the console of any HN page - for annotated avatars on all HN comments. (self contained code) for(u of document.querySelectorAll('.hnuser'))for(u.prepend(c=document.createElement('canvas')),x=c.getContext('2d'),c.width=18,c.height=14,s=u.innerText,r=1,i=28+s.length;i--;i>>29>X*X/3+Y/2&&x.fillRect(6+2*X,2*Y,2,2)&x.fillRect(6-2*X,2*Y,2,2):r+=s.charCodeAt(i-28,x.fillStyle='#'+(r>>8&0xFFFFFF).toString(16)))r^=r>>17,r^=r>2
Dev tools · 2022



How well do you know your area? Test your knowledge by locating streets on a map.
Work · 2022 · backofyourhand.com