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Life & fun · November 12, 2025

RT

Real-time 4D Julia set navigation via gamepad

Hello everyone! I've created a programming language named Atlas in C, and I'm excited to share it with you. After many years of thinking about how to bridge CPU and GPU programming more effectively, I decided to build a minimalist language that focuses on a single structure: a stack of (up to 4-dimensional) tensors. Atlas is designed to be simple and efficient—it generalizes many of the concepts behind WebGL while offering some unique features. For example, it runs on Windows 10/11 and in browsers via emscripten, and it even has the capability to render directly to the Windows desktop.…

Real-time 4D Julia set navigation via gamepad launched on November 12, 2025 with 17 votes, #675 of 9,796 launches that month and more than 90% of that year's launches.

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In plain words

Atlas is a GPU scripting language designed to reduce boilerplate code when managing textures and uniforms. It targets developers working with graphics and computational tasks on powerful hardware. The tool includes interactive demos showcasing 4D fractal exploration controllable via gamepad, allowing real-time navigation through Julia sets. Atlas requires approximately an RTX 3080 or equivalent GPU. Documentation and examples are available on the project website.

written from the facts on this page · September 2026

From the sources

In the maker’s words, at launch

I've written Atlas, a GPU scripting language that eliminates the boilerplate of managing textures and uniforms. Here are some demos including 4D fractal exploration with gamepad controls. Press 7 to see the Julia set, and try reloading if you see rectangles/it glitches. Documentation…

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