Life & fun · alternatives · 2026
24 alternatives to Real-time 4D Julia set navigation via gamepad
Hello everyone! I've created a programming language named Atlas in C, and I'm excited to share it with you. After many years of thinking about how to bridge CPU and GPU programming more effectively, I decided to build a minimalist language that focuses on a single structure: a stack of (up to 4-dimensional) tensors. Atlas is designed to be simple and efficient—it generalizes many of the concepts behind WebGL while offering some unique features. For example, it runs on Windows 10/11 and in browsers via emscripten, and it even has the capability to render directly to the Windows desktop.…
Atlas is a GPU scripting language designed to reduce boilerplate code when managing textures and uniforms. It targets developers working with graphics and computational tasks on powerful hardware. The tool includes… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
2021 · github.com · its alternatives →
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2013 · zhehaomao.com · its alternatives →
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Atlas is the AI-native GIS. Build maps, dashboards, and spatial workflows from a conversation — GIS-grade analysis, accessible to your whole team. Trusted by energy developers, asset managers, and field operations teams.
2024 · atlas.co · its alternatives →
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We ported pbrt-v4 to Julia and built it into a Makie backend. Any Makie plot can now be rendered with physically-based path tracing. Julia compiles user-defined physics directly into GPU kernels, so anyone can extend the ray tracer with new materials and media - a black hole with gravitational lensing is ~200 lines of Julia. Runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal coming soon. Demo scenes: github.com/SimonDanisch/RayDemo
Feb 2026 · makie.org · its alternatives →
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Generate no-code agents in natural language
2024 · chromewebstore.google.com · its alternatives →
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Hi HN, Over the past few months, I've been building `dsc`, a tensor library from scratch in C++/CUDA. My main focus has been on getting the basics right, prioritizing a clean API, simplicity, and clear observability for running small LLMs locally. The key features are: - C++ core with CUDA support written from scratch. - A familiar, PyTorch-like Python API. - Runs real models: it's complete enough to load a model like Qwen from HuggingFace and run inference on both CUDA and CPU with a single line change[1]. - Simple, built-in observability for both Python and C++. Next on the roadmap is…
2025 · github.com · its alternatives →
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CUDA is NVIDIA's language for GPU programming, allowing you to mix write CPU and GPU code in C++ in one file. By chaining a few projects that compile CUDA to OpenCL, then Vulkan, then WebGPU, you can experiment with this GPGPU language on any hardware.
2025 · hipscript.lights0123.com · its alternatives →
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2024 · shadeup.dev · its alternatives →
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Superficially, it may look similar to Nvidia's Warp or OpenAI's Triton, but instead of transpiling a subset of Python to the target language, it implements dynamic codegen in pure Python. These slides discuss the existing GPU programming solutions and make a case for Metashade's approach: https://docs.google.com/presentation/d/e/2PACX-1vQtYIwXIkMnV...
2024 · github.com · its alternatives →
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I was fascinated reading through another recent HN submission about a highly efficient implementation of A* in Lisp, which got me thinking about how I could do something similar in Python. However, these kinds of pathfinding algorithms really need complex terrain/mazes with interesting obstructions to showcase what they can do and how they work. So, I started thinking about how I could generate cool and diverse random "mazes" (they aren't really mazes, but I'm not sure what the best term is). I got a bit carried away thinking of lots of different cool ways to generate these mazes, such…
2024 · github.com · its alternatives →
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Geometry library for C - Fast point-in-polygon. Contribute to tidwall/tg development by creating an account on GitHub.
2023 · github.com · its alternatives →
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This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
2024 · github.com · its alternatives →
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Most languages target CPUs, but what if we target GPUs?. Tagged with showdev, discuss, rust, machinelearning.
2019 · dev.to · its alternatives →
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micro-gl▲101Run vector graphics on any computer (without GPU or FPU)
2023 · github.com · its alternatives →
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Try it out! https://glhf.chat/ Hey HN! We’ve been working for the past few months on a website to let you easily run (almost) any open-source LLM on autoscaling GPU clusters. It’s free for now while we figure out how to price it, but we expect to be cheaper than most GPU offerings since we can run the models multi-tenant. Unlike Together AI, Fireworks, etc, we’ll run any model that the open-source vLLM project supports: we don’t have a hardcoded list. If you want a specific model or finetune, you don’t have to ask us for it: you can just paste the Hugging Face link in and…
2024 · glhf.chat · its alternatives →
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Tabs, splits, and tmux work fine until you have several projects open with logs, tests, and long-running shells. I kept rebuilding context instead of resuming work. Horizon puts shells on an infinite canvas. You can arrange them into workspaces and reopen later with layout, scrollback, and history intact. Built in 3 days with Claude/Codex, dogfooding the workflow as I went. Feedback and contributions welcome.
Mar 2026 · github.com · its alternatives →
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Atlas is an open-source deployment pipeline platform built for cloud-native applications. Atlas allows users to: - Create continuous pipelines across all their environments and clusters - Add custom tasks/tests plugins (Python scripts, K8S manifests, Argo Workflows, environment setup, etc.) - Automatically rollback applications in case of failure or degradation (Atlas watches the application past the scope of a pipeline run to ensure and enforce stability) - Use all existing Argo features Would love to hear all of your feedback and thoughts on this!
2022 · greenops.io · its alternatives →
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I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org · its alternatives →
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Our company Vertex.AI has been working on this for a while but this is the first public release. We're starting with using PlaidML to bring OpenCL support to Keras and more frameworks, platforms, etc are coming. Yes, this means you can use use your AMD GPU for deep learning dev. Sorry, no Mac or Windows support yet although the brave can try building from source (it should work). http://vertex.ai/blog/announcing-plaidml https://github.com/plaidml/plaidml
2017 · its alternatives →
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Hey everyone! I'm excited to share my newest side project, Atlas. Atlas is an open-source product analytics tool that sits on top of the data warehouse. You can do things like funnels, flows, and retention analysis that typically you need to pipe data to Mixpanel or Amplitude for. Under the hood, it uses dbt to run queries and is built using TypeScript, React, and NextJS. Check out the live demo at https://atlas-demo.onrender.com/ and let me know if you have questions or thoughts. Happy Atlasing!
2022 · github.com · its alternatives →
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