SalamiVG, an SVG framework for generative art and creative coding
I've been having fun making generative art for a few years and recently got the itch to write my own JS library for sketching SVGs. This library is heavily inspired by OPENRNDR [1], which to date has been my framework of choice. My motivation to write a JS library for SVGs came from a desire to bring the programming style I love from OPENRNDR into a language I use every day. I was also motivated to generate simple SVGs that I understood deeply because I'd like to start using a plotter soon to bring these sketches into the physical world. The library is pretty bare-bones, but I did my best to…
What it does
In the maker’s words, at launch
I've been having fun making generative art for a few years and recently got the itch to write my own JS library for sketching SVGs. This library is heavily inspired by OPENRNDR [1], which to date has been my framework of choice. My motivation to write a JS library for SVGs came from a desire to bring the programming style I love from OPENRNDR into a language I use every day. I was also motivated to generate simple SVGs that I understood deeply because I'd like to start using a plotter soon to bring these sketches into the physical world. The library is pretty bare-bones, but I did my best to document it thoroughly enough that a beginner could install it and draw their first sketch in as little time as possible. All the documentation, including an FAQ, is hosted in the project Wiki [2]. And yes, I do recommend p5.js for most users/beginners, but I still believe this library fills a niche. Happy to answer any questions, or field any criticisms/notes. [1] https://openrndr.org/ [2] https://github.com/ericyd/salamivg/wiki
Does the same job
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