Alternatives
Products that do what 100 Million splats, a whole town, rendered in M2 MacBook Air does
Written natively from scratch in Metal and Swift. Build for AirVis app.
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I'm the co-creator and maintainer of https://aframe.io/ and long time Web 3D graphics dev. Super excited about new techniques to author / render / represent 3D. Spark is a an open source library to easily integrate Gaussian splats in your THREE.js scene I worked with some friends and I hope you find useful. Looking forward to hearing what features / rendering techniques you would love to see next.
2025 · sparkjs.dev
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The Setup: https://i.imgur.com/o0hgybh.jpeg https://i.imgur.com/mcNiomp.jpeg https://i.imgur.com/vIjw6pc.jpeg https://i.imgur.com/nzOwmSC.jpeg
May 2026 · superspl.at
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Apr 2026 · blog.playcanvas.com
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Hi HN, author here. SHARP is Apple's recent single-image 3D Gaussian splatting model (https://arxiv.org/abs/2512.10685). Their reference code is PyTorch + a pretty heavy pipeline; I wanted to see if it could run in a browser with no server hop, so I exported the predictor to ONNX and ran it via onnxruntime-web with the WebGPU EP. What works: drop in an image, get a .ply you can download or preview live, all on your machine — your image never leaves the tab. The model is large (~2.4 GB sidecar) so first load is slow on a cold cache, but inference itself is a few seconds on…
May 2026 · github.com
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I ported Microsoft's TRELLIS.2 (4B parameter image-to-3D model) to run on Apple Silicon via PyTorch MPS. The original requires CUDA with flash_attn, nvdiffrast, and custom sparse convolution kernels: none of which work on Mac. I replaced the CUDA-specific ops with pure-PyTorch alternatives: a gather-scatter sparse 3D convolution, SDPA attention for sparse transformers, and a Python-based mesh extraction replacing CUDA hashmap operations. Total changes are a few hundred lines across 9 files. Generates ~400K vertex meshes from single photos in about 3.5 minutes on M4 Pro (24GB). Not as fast as…
Apr 2026 · github.com
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LiveSplat is a system for turning RGBD camera streams into Gaussian splat scenes in real-time. The system works by passing all the RGBD frames into a feed forward neural net that outputs the current scene as Gaussian splats. These splats are then rendered in real-time. I've put together a demo video at the link above.
2025
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I built a real-time flight tracker that renders 10,000+ aircraft on an interactive 3D globe, entirely in the browser using Rust compiled to WebAssembly.
Apr 2026 · flight-viz.com
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2020 · blog.scottlogic.com
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I was building a Rust-based agentic coding TUI and needed to render Mermaid diagrams. Noticed the official mermaid-cli spawns a full browser instance (Puppeteer/Chrome) just to render diagrams. Decided to fix this. mmdr is a native Rust renderer. No browser, no Node.js. mermaid-cli: ~3000ms per diagram mmdr: ~3ms per diagram Supports 13 diagram types: flowchart, sequence, class, state, ER, pie, gantt, timeline, journey, mindmap, git graph, XY chart, and quadrant.
Feb 2026 · github.com
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Hi HN, I built SplatHash. It's a lightweight image placeholder generator I wrote to be a simpler, faster alternative to BlurHash and ThumbHash. Repo: https://github.com/junevm/splathash
Feb 2026 · github.com
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Hi, I've been working on something I've been thinking for long time but since I had no experience with macOS screen savers I always posponed. Now thanks to Claude I was able to create a screensaver that scroll ANSI files while your computer is idle. It allow to use local ANS files or packs directly from 16colo.rs. Repo: https://github.com/lardissone/ansi-saver
Mar 2026 · github.com
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