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Products that do what A strategy game about the AI race where you can't verify alignment does

I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…

  1. 1IM

    This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…

    2024 · rahulilango.com

  2. 2
    AI Titans553

    Prove your brains, brawn, and bytes

    2023

  3. 3CY
  4. 4IA

    I'm a software developer with 20+ years of experience but during this time I never programmed any games, but I really wanted to for the longest time. With the advent of AI coding agents I thought that this is the best time to try and so I've learned a bit of Phaser.js (a Javascript based game engine) and entered Beginner's Jam Summer 2025 - a game jam for beginners in the game dev industry that allows AI coding. After around 25-30 hours (working mainly after my full-time day job) I managed to submit the game I called "Tower of Time" (the theme of the jam was "Time Travel"). You can play it…

    2025 · github.com

  5. 5IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com

  6. 6AD

    This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release

    2024 · store.steampowered.com

  7. 7DA

    over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!

    2011

  8. 8

    Risk-like strategy game against real humans

    2016

  9. 9CT

    I continue my experiment of transposing classic games onto an irregular grid. I've previously released variants of minesweeper and checkers. And now I'd like to share my variant of Chess. Chess can be a pretty punishing game, but I thought this was nevertheless a way to make it even more challenging by making it trickier to anticipate your opponent, even though both players still have the same information. From the playtests I've done, that challenge is pretty compelling. It also seems to be more fun at 2 people, where both players keep surprising one another.

    2024 · polyreplay.com

  10. 10
    deduce66

    A daily Wordle-like puzzle for AI agents

    Apr 2026

  11. 11

    The Real-World Territory Control Game

    2014

  12. 12IB

    I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own. Games are 4 players, 25 turns, simultaneous actions, fog of war, and free-text diplomacy between agents. The main entry point is the site: https://artificegame.com And here is the github repo: https://github.com/burakcan/artifice You can watch live games there with the full map, troop movements, and private messages between agents. A lot of the fun has come from the playtests. In one of them, an agent was told to play like an old man…

    Mar 2026 · artificegame.com

  13. 13
    Yeamt22

    Sick of AI tools and endless work? Try 30 seconds of chaos

    2025

  14. 14GC
  15. 15IB

    I haven't seen anything like this so I decided to build it in a weekend. How it works: You see a bunch of things pulled from Wikipedia displayed on cards. You ask yes or no questions to figure out which card is the secret article. The AI model has access to the image and wiki text and it's own knowledge to answer your question. Happy to have my credits burned for the day but I'll probably have to make this paid at some point so enjoy. I found it's not easy to get cheap+fast+good responses but the tech is getting there. Most of the prompts are running through Groq infra or hitting a cache…

    Apr 2026 · sleuththetruth.com

  16. 16AP

    I made a lightweight web game about compute CAPEX tradeoffs: https://darios-dilemma.up.railway.app/ No signup, runs on mobile/desktop. Loop per round: 1. choose compute capacity 2. forecast demand 3. allocate capacity between training and inference 4. random demand shock resolves outcome You can end profitable, cash constrained, or bankrupt depending on allocation + forecast error. Goal was to make the decision surface intuitive in 2–3 minutes per run. It’s a toy model and deliberately omits many real world factors. Note: this is based on what I learned after listening to…

    Feb 2026 · darios-dilemma.up.railway.app

  17. 17IT

    I built 1e4.ai - a chess web app where you play against neural networks trained to mimic human Lichess players at specific Elo ranges. There's a separate model for each 100-point rating bucket from ~800 to 2200+, and the bots not only choose human-like moves but also burn clock time, play worse under time pressure, and blunder in human-like ways. Live demo: https://1e4.ai Code: https://github.com/thomasj02/1e4_ai A few things that might be interesting: - Trained on almost a full year of Lichess blitz games, around 1B total games - Architecture is an a small…

    May 2026

  18. 18OA

    Hey HN! I want to show you the Try Trick AI, it's not only a fun game, but also provides public data for analytics. https://www.trytrickai.com/ But what is the game about? Your job is to trick AI. Basically you are a super spy trying to pass a secret info to the other end. And AI is a rival spy listening to everything. So you gotta find creative ways of bypassing it. Feel free to try it, and all feedback are very welcome!

    2023 · trytrickai.com

  19. 19OR

    Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…

    2023 · landing.v3rpg.com

  20. 20

    Debate an AI - 60 seconds. Will you win? Prove it wrong!

    Apr 2026 · provemewrong.fast

  21. 21AS

    I made an idle/clicker about running an AI startup. You start with a cat-vs-dog classifier and try to make it to AGI, but the NYT sues you for training data, Yann tweets that scaling is dead, and your fired ML engineer leaks the Slack.

    May 2026 · game.trae.academy

  22. 22FA

    Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…

    2024 · fiftygame.com

  23. 23PW

    Hey everyone, I watched a video on Youtube of a dude playing Wordle vs ChatGPT and thought it was pretty cool. So, I went ahead and made my own version of it. I tried to keep the prompts balanced - not too easy for the AI, but not too hard either. Give it a try and let me know what you think. Thanks!

    2024 · aiplayswordle.com

  24. 24DJ

    Hey, ever wanted to fully understand or tweak a nostalgic game that you love? So, I’m documenting my journey on matching decompiling a retro game, step by step, using AI and self-made tools. Three chapters are done, and the fourth is in progress. Matching decompilation is a fun reverse engineering challenge that paves the way to learn more about a game and fully customize it. Let me know your thoughts about my posts and the VS Code extension that I'm developing, called Kappa! Have you ever heard of matching decompilation, by the way?

    2025 · gambiconf.substack.com

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