AI · alternatives · 2026
24 alternatives to A strategy game about the AI race where you can't verify alignment
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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A 60-second game about LLM permission fatigue. Claude Code needs your approval — but are you really reading the commands?
May 2026 · llmgame.scalex.dev · its alternatives →
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Fabraix▲196We built Adversarial Cost to Exploit (ACE), a benchmark that measures the token expenditure an autonomous adversary must invest to breach an LLM agent. Instead of binary pass/fail, ACE quantifies adversarial effort in dollars, enabling game-theoretic analysis of when an attack is economically rational. We tested six budget-tier models (Gemini Flash-Lite, DeepSeek v3.2, Mistral Small 4, Grok 4.1 Fast, GPT-5.4 Nano, Claude Haiku 4.5) with identical agent configs and an autonomous red-teaming attacker. Haiku 4.5 was an order of magnitude harder to break than every other model; $10.21 mean…
May 2026 · fabraix.com · its alternatives →
- 3IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com · its alternatives →
- 4

This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release
2024 · store.steampowered.com · its alternatives →
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The concept and practice of blitz-scaling from US to China
2016 · content.blubrry.com · its alternatives →
- 6DA
over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
2011 · okayzed.github.com · its alternatives →
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Chess Twist▲29I continue my experiment of transposing classic games onto an irregular grid. I've previously released variants of minesweeper and checkers. And now I'd like to share my variant of Chess. Chess can be a pretty punishing game, but I thought this was nevertheless a way to make it even more challenging by making it trickier to anticipate your opponent, even though both players still have the same information. From the playtests I've done, that challenge is pretty compelling. It also seems to be more fun at 2 people, where both players keep surprising one another.
2024 · polyreplay.com · its alternatives →
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- 11IB
I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own. Games are 4 players, 25 turns, simultaneous actions, fog of war, and free-text diplomacy between agents. The main entry point is the site: https://artificegame.com And here is the github repo: https://github.com/burakcan/artifice You can watch live games there with the full map, troop movements, and private messages between agents. A lot of the fun has come from the playtests. In one of them, an agent was told to play like an old man…
Mar 2026 · artificegame.com · its alternatives →
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Yeamt▲22Sick of AI tools and endless work? Try 30 seconds of chaos
2025 · game.yeamt.com · its alternatives →
- 13

I haven't seen anything like this so I decided to build it in a weekend. How it works: You see a bunch of things pulled from Wikipedia displayed on cards. You ask yes or no questions to figure out which card is the secret article. The AI model has access to the image and wiki text and it's own knowledge to answer your question. Happy to have my credits burned for the day but I'll probably have to make this paid at some point so enjoy. I found it's not easy to get cheap+fast+good responses but the tech is getting there. Most of the prompts are running through Groq infra or hitting a cache…
Apr 2026 · sleuththetruth.com · its alternatives →
- 14AP
I made a lightweight web game about compute CAPEX tradeoffs: https://darios-dilemma.up.railway.app/ No signup, runs on mobile/desktop. Loop per round: 1. choose compute capacity 2. forecast demand 3. allocate capacity between training and inference 4. random demand shock resolves outcome You can end profitable, cash constrained, or bankrupt depending on allocation + forecast error. Goal was to make the decision surface intuitive in 2–3 minutes per run. It’s a toy model and deliberately omits many real world factors. Note: this is based on what I learned after listening to…
Feb 2026 · darios-dilemma.up.railway.app · its alternatives →
- 15IT
I built 1e4.ai - a chess web app where you play against neural networks trained to mimic human Lichess players at specific Elo ranges. There's a separate model for each 100-point rating bucket from ~800 to 2200+, and the bots not only choose human-like moves but also burn clock time, play worse under time pressure, and blunder in human-like ways. Live demo: https://1e4.ai Code: https://github.com/thomasj02/1e4_ai A few things that might be interesting: - Trained on almost a full year of Lichess blitz games, around 1B total games - Architecture is an a small…
May 2026 · its alternatives →
- 16OA
Hey HN! I want to show you the Try Trick AI, it's not only a fun game, but also provides public data for analytics. https://www.trytrickai.com/ But what is the game about? Your job is to trick AI. Basically you are a super spy trying to pass a secret info to the other end. And AI is a rival spy listening to everything. So you gotta find creative ways of bypassing it. Feel free to try it, and all feedback are very welcome!
2023 · trytrickai.com · its alternatives →
- 17

Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com · its alternatives →
- 18

Debate an AI - 60 seconds. Will you win? Prove it wrong!
Apr 2026 · provemewrong.fast · its alternatives →
- 19AS
I made an idle/clicker about running an AI startup. You start with a cat-vs-dog classifier and try to make it to AGI, but the NYT sues you for training data, Yann tweets that scaling is dead, and your fired ML engineer leaks the Slack.
May 2026 · game.trae.academy · its alternatives →
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Hey everyone, I'm Fabio, a very long time lurker here. Today I want to celebrate and share with you, again, a game that I conceived more than 8 years ago. I shared it last week with all its history (if you're curious) [1], but it just stayed in the "shownew" and never reached the main "show" page, hopefully this time it'll do better (:crossed_fingers:)! What changed since last week? Today I've also published the mobile apps for both iOS and Android (last week it was just web), which are also my first mobile apps ever. So I believe it's still a worthwhile post and something to show :) I'd…
2024 · fiftygame.com · its alternatives →
- 21BA
rts-blog : A blog about creating an RTS in WebGL
2017 · emnh.github.io · its alternatives →
- 22IB
You speak to the Oracle of Aion, an ancient entity with the power to affect the dungeon. If your wish is worthy, he may grant it, and the dungeon remember your wish forevermore. The changes will be visible for all players, forever. Play now in the browser! Free and no registration. Disclaimers: I singlehandedly made this game, it is in a crude state, the oracle works 50% of the time. Also, since your wishes turn into code automatically via AI, and literally anyone can wish whatever he wants, dont expect a polished experience. However, nothing like it exists and its free, enjoy the chaos!…
May 2026 · aion.quest · its alternatives →
- 23PW
Hey everyone, I watched a video on Youtube of a dude playing Wordle vs ChatGPT and thought it was pretty cool. So, I went ahead and made my own version of it. I tried to keep the prompts balanced - not too easy for the AI, but not too hard either. Give it a try and let me know what you think. Thanks!
2024 · aiplayswordle.com · its alternatives →
- 24

Hey, ever wanted to fully understand or tweak a nostalgic game that you love? So, I’m documenting my journey on matching decompiling a retro game, step by step, using AI and self-made tools. Three chapters are done, and the fourth is in progress. Matching decompilation is a fun reverse engineering challenge that paves the way to learn more about a game and fully customize it. Let me know your thoughts about my posts and the VS Code extension that I'm developing, called Kappa! Have you ever heard of matching decompilation, by the way?
2025 · gambiconf.substack.com · its alternatives →
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