Alternatives
Products that do what ARM64 port of coroutines from Asynchronous Programming in Rust book does
The Asynchronous Programming in Rust by Carl Fredrik Samson has a chapter on implementing coroutines; however, unlike other chapters, it is x64-only. I tried to add the missing piece and ported it to AArch64. The post explains the key differences and references full source code.
- 1CA
2019 · github.com
- 2AA
I wrote a minimal traceroute(1) clone that leans on asynchrony to reduce the time spent tracing a route. Underneath, it uses ICMP to do its job. The plan is to add support for UDP tracing and a path maximum transmission unit discovery mechanism. Comments and suggestions are welcome!
2022 · github.com
- 3CA
2018 · github.com
- 4SO
Aug 2026 · github.com
- 5LC
2016 · github.com
- 6WA
2016 · github.com
- 7RA
2019 · github.com
- 8TC
2014 · team.s4y.us
- 9

An ultra-fast, single-binary MCP server written in Rust as a lightweight alternative to Node.js/Python. - StamManif/mcp-stama
23d ago · github.com
- 10ME
2025 · github.com
- 11AS
2021 · github.com
- 12AA
2015 · realscout.github.io
- 13AA
2017 · github.com
- 14CA
I’ve been experimenting with building a Node.js HTTP framework using Rust + Hyper with N-Api. The project started as a fully synchronous server, but I recently patched it to support async (Tokio/Hyper). That change alone nearly doubled throughput in benchmarks. What’s different: * Built directly on Hyper, no heavy abstraction * napi glue for Node.js bindings * Minimal core (sync and async engines side-by-side) * Focused on raw performance, not plugins (yet) This is still experimental and not production-ready. I’d like feedback on: * Async API design — does it feel ergonomic? *…
2025
- 15TC
2020 · github.com
- 16LS
Earlier this year, I took a month to reexamine my coding habits and rethink some past design choices. I hope to rewrite and improve my FOSS libraries this year, and I needed answers to a few questions first. Perhaps some of these questions will resonate with others in the community, too. - Are coroutines viable for high-performance work? - Should I use SIMD intrinsics for clarity or drop to assembly for easier library distribution? - Has hardware caught up with vectorized scatter/gather in AVX-512 & SVE? - How do secure enclaves & pointer tagging differ on Intel, Arm, & AMD? - What's…
2025 · github.com
- 17AE
actually, nothing special about this implementation. just another event loop written in rust for educational purposes and joy in tests it shows seamless migration from uvloop for my scraping framework https://github.com/BitingSnakes/silkworm with APIs (fastapi) it shows only one advantage: better p99, uvloop is faster about 10-20% in the synthetic run currently, i am forking on the win branch to give it windows support that uvloop lacks
Mar 2026 · github.com
- 18AA
Ad Astra is a dynamically typed scripting language designed for embedded use in Rust programs. It belongs to the same category as languages like Rhai and Rune, where developers expose APIs implemented in Rust to a dynamic, domain-specific scripting environment, enabling a rapid edit-compile-run cycle. Informally, you might think of Ad Astra as a "Lua" for Rust. Such systems have many applications, including the development of plugin platforms based on scripts for video game engines. Ad Astra primarily focuses on ergonomics, both for the scripting platform developer and the script user: 1.…
2024 · github.com
- 19MA
I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone
- 20CH
2017 · github.com
- 21QY
Hello HN! As a long-time professional Rust developer. I've always been frustrated by the difficulty and "hackiness" of producing bindings to other languages, whether a frontend, an FFI library, etc. Not just in Rust but in any language. After many years of trying existing solutions and trying to make my own, I've finally developed a solution I'm very happy with. RTK (aka Rust Type Kit) allows you to write Lua scripts that perform queries on your code, such as method calls to Axum's `.route`, function definitions, and more, and then receive rich type information including all argument types,…
2025 · github.com
- 22LF
A library for encoding (and decoding) u64s into usually fewer than eight bytes.
2023 · crates.io
- 23SS
Raw performance (the lack of) is always a contentious point for JavaScript, especially in our post-Moore era of computing. Node.js gets around this issue through extensive of use of native libraries and modules written in C, including the V8 JS engine itself. But as application developers, how do YOU create high performance functions? Write in C and run as a NAPI module? Write in Rust and run as a V8 wasm? Well, there is another (better and faster) way now! The SSVM is a fully featured WebAssembly VM that is optimized for server-side applications.…
2020
- 24IM
This is a personal project I've been working on and off for the past few years. It's a set of tools that have allowed me to prototype quickly small (and increasingly bigger) kernels, and create userspace programs to interact with them. Supports riscv64, amd64 and i386. The intel port has been tested and used on real hardware, from big dual-socket Xeon machines to an old X220. It is all C, I have plan to make rust bindings for the kernel library. But again, they're plans at this stage. Porting to new architectures is relatively simple, a basic port to riscv took me a couple of weeks of…
2024 · github.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →