Dev tools · alternatives · 2026
24 alternatives to Bayat - Save System
Easily manage your persistent data in Unity game engine.
Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Bayat - Save System launched in 2020; newer entries below may have overtaken it.
- 1UL
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
2023 · raverie-us.github.io · its alternatives →
- 2

An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
2021 · github.com · its alternatives →
- 3

Retro Game Engine for Racket. Contribute to massung/r-cade development by creating an account on GitHub.
2020 · github.com · its alternatives →
- 4CP
Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…
2019 · mccormick.cx · its alternatives →
- 5

Local persistent memory store for LLM applications including claude desktop, github copilot, codex, antigravity, etc. - CaviraOSS/LongMemory
Dec 2025 · github.com · its alternatives →
- 6
GladeKit▲79We’ve been building GladeKit, an AI agent for Unity game development that works directly inside the editor. Instead of just generating code, it reads the actual project state: scene hierarchy, scripts, selected objects, component values, installed packages, and compiler errors - then takes actions inside Unity. What it does today: - 150+ native Unity actions (create prefabs, wire components, configure Animator Controllers, build UI, set up physics, lighting, and NavMeshes) - Reads real editor context before taking action - Project-aware modes for Agent, Debug, and Ask workflows -…
Apr 2026 · gladekit.com · its alternatives →
- 7
Buildstash▲168Hey HN! We just launched open sign up on Buildstash. It's a platform for managing and sharing software binaries. I'd worked across game dev, mobile apps, and agencies - and found every team had no real system for managing their built binaries. Often just dumped in a shared folder (if someone remembered!). No system for versioning, keeping track of who'd signed off what when, or what exact build had gone to a client, etc. Existing tools out there for managing build artifacts are really focused on package repository management. But miss all the other types of software not being deployed that…
2025 · buildstash.com · its alternatives →
- 8

Hi HN, I've become lazier in my old age and struggle to replay my favorite Sierra games from the 80s and 90s because I keep getting into those situations where I need an item from 3 acts ago, I have no save game handy, and now I gotta make dinner. So I'm building the Lucasartsifier: a static analysis tool that decompiles Sierra resource files, automatically finds those states, automatically generates code to prevent the player from getting into those states, then emits loose patch files that can be placed alongside the original game resources. There's no game-specific code involved; all the…
Aug 2026 · github.com · its alternatives →
- 9
PMB▲211PMB gives Claude Code, Cursor, Codex and Zed a real memory. Decisions, lessons and facts in one SQLite file on your disk. Offline, no API keys, no cloud.
Jun 2026 · pmbai.dev · its alternatives →
- 10RG
Hey HN! I'm José, and I built Recall to solve a problem that was driving me crazy. The Problem: I use Claude for coding daily, but every conversation starts from scratch. I'd explain my architecture, coding standards, past decisions... then hit the context limit and lose everything. Next session? Start over. The Solution: Recall is an MCP (Model Context Protocol) server that gives Claude persistent memory using Redis + semantic search. Think of it as long-term memory that survives context limits and session restarts. How it works: - Claude stores important context as "memories" during…
2025 · npmjs.com · its alternatives →
- 11
Playnite▲69Provides one unified interface for your PC games
2019 · playnite.link · its alternatives →
- 12

Been having a lot of fun reading an SC2Replay collection through nom parsers, serializing into Arrow files so that pola.rs can read them and perform data analysis with jupyter lab, plotly or interact with SQL operations, etc. Looking for feedback and ideas on what to progress on. For example, "through history, are my timings getting better?". etc. Also would love to have ideas on what libraries to use to perform forecasting.
2023 · github.com · its alternatives →
- 13

Parse video game save files, serve structured game state to AI assistants via MCP - joshsymonds/savecraft.gg
Mar 2026 · github.com · its alternatives →
- 14

I keep running in the same problem of each AI app “remembers” me in its own silo. ChatGPT knows my project details, Cursor forgets them, Claude starts from zero… so I end up re-explaining myself dozens of times a day across these apps. The deeper problem 1. Not portable – context is vendor-locked; nothing travels across tools. 2. Not relational – most memory systems store only the latest fact (“sticky notes”) with no history or provenance. 3. Not yours – your AI memory is sensitive first-party data, yet you have no control over where it lives or how it’s queried. Demo video:…
2025 · github.com · its alternatives →
- 15

A retro game engine for Python. Contribute to kitao/pyxel development by creating an account on GitHub.
21d ago · github.com · its alternatives →
- 16

An OKF-backed Model Context Protocol (MCP) server delivering persistent long-term memory and SQLite FTS5 search for AI agents. - fellowgeek/mcp-memory
Aug 2026 · github.com · its alternatives →
- 17

Enable agents to keep context & work across apps + sessions
Jun 2026 · walrus.xyz · its alternatives →
- 18

File backed element store with caching and async writes - sebcat/store
2015 · github.com · its alternatives →
- 19

- 20

Build incredible machines in a multiplayer sandbox
2016 · axolotgames.com · its alternatives →
- 21MM
Bitbucket Cloud is a Git-based code and CI/CD tool optimized for teams using Jira.
2015 · bitbucket.org · its alternatives →
- 22

Write and execute code in an intuitive "shell" with autocompletion, for the Unity Editor. - GitHub - marijnz/unity-shell: Write and execute code in an intuitive "shell" with autocompletion, for the Unity Editor.
2018 · github.com · its alternatives →
- 23

Hey hackernews! I'd like to share a hobby and passion project I've been working on for almost a year now. It's an open-source storage engine (underlying component of a database(s)) similar to that of LevelDB/RocksDB but written entirely in C. The storage engine is called TidesDB. TidesDB is written entirely in C. It's designed as a fast, transactional key-value storage engine built on a log-structured merge-tree (LSM-tree) architecture. My journey with TidesDB began nearly 2 years ago whilst I was experimenting with various data structures and databases in Go. When I encountered the…
Nov 2025 · github.com · its alternatives →
- 24

MBTileParser is a game engine written using pure UIKit in the days before SpriteKit. - MosheBerman/MBTileParser
2013 · github.com · its alternatives →
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Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →