Alternatives
Products that do what Chomp Game built in React.js does
I built a game called Chomp, which sparked my interest back in college when I learned about it in a game theory context. It's a 2-player game, where you take turns biting chunks of chocolate off of a chocolate bar, avoiding a special 'poison' square. Whoever chomps the poison square, loses. I’m learning React / web development and was inspired to create a playable online version as my first React app. And my first Show HN post! Currently you control both Player 1 and Player 2. I imagine a future version where you are Player 1, playing against an AI that controls Player 2. Some more…
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2021 · github.com
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Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
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Me and my boyfriend are making a puzzle game together. The goal of the game is to follow a specific pattern by moving around in a grid. Since we are both web developers, we chose to do it in React and Typescript rather than a game engine. We will release it on Steam in November, using Electron to package the app as a desktop executable. Not sure if it has saved us time to do it in React, but we didn't feel like learning a new tool and it has worked really well! I thought making a game would take a lot of time, but we started in December so we will finish this project in less than a year. And…
2024 · lageb.itch.io
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Hi HN! Solo developer here. 10 days ago, I started building this after spending countless hours copying/pasting marketing sections and fighting to keep them consistent with our design system. I wondered: "What if AI could understand our design system and generate React components that actually match it?" Current progress (10 days in): - Can generate hero sections that follow your design tokens - Uses your actual component variants and styles - Works with Next.js, Tailwind, shadcn/ui It's very early days, but I'm excited to share it with other devs who: - Are tired of rebuilding…
2024 · robustlaunch.com
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2020 · tapsify.com
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2023 · developers.rune.ai
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Hi everyone, This is a little tech demo I've been working on the past 2 years. It's been up for 1 year now, and has since had a few major updates. I have a soft spot for games with ranking systems, and I wanted an easy way for developers to create games with the competitive element abstracted away. The current games are built with ReactJS, so it's pretty easy to onboard if you are a web developer. All games developed for ACOS come with these features: - Real-time turn-based for browser - Simulator for game development - Client / Server architecture - Easy multiplayer with simple JSON…
2023 · acos.games
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2017 · jh86.org
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Hi all! I built FlipJump, a programming language with just 1 opcode, yet capable of any computation. It started with thinking of the idea of the minimalistic language, but it's more than that - I had to set up the whole environment for it: I have written a macro-assembler, an interpreter for the binary, and a very extensive standard library. I also written about ~30 programs in it. Also, the standard library is tested. I also wrote an esolangs page: https://esolangs.org/wiki/FlipJump Tell me what you think!
2023 · github.com
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I've been working in the couple of months on an experiment, trying to make GPT-4 much more useful for web development / React, writing production code that is relevant to any repository without copy pasta from ChatGPT or having small snippets of auto-complete from Copilot that are not in your context. The agent is taking a user story text and generating and composing multiple react components to generate the relevant screens, based on atomic design principles, with Typescript, TailwindCSS and RadixUI. Is is still experimental but very interesting results, I would like to get your…
2023 · github.com
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Hi HN, I built DanceJump as an experiment in making rhythm games more accessible. It overlays arrows on top of any YouTube video and lets you play directly in the browser using a keyboard, controller, or USB dance pad. It’s not meant to replace DDR or StepMania style simulators, but rather to make it possible to jump into songs that don’t normally have charts especially for quick or casual/family play. It currently ships as a Chrome extension because it needs tight integration with the YouTube player and low-latency input handling. Everything runs fully client-side, no accounts, no…
Jan 2026 · chromewebstore.google.com
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Hey HN, I made https://linkians.com which is a game where all the action and state is contained in the url. The game involves taking care of little pets (emojis) that live in your url bar. Kind of like tamagotchi or sims. Feed them, play with them, and watch out for enemies! There's no server, just emojis in the url and client-side logic. Any linkians url using the supported emojis is a valid game state so you can save your game, or type out your own url and send it to a friend. I'd appreciate any feedback.
2022 · linkians.com
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This is an idea I’ve been kicking around for a long time, and I decided to finally code it up. In the same way that Scrabble decomposes words into letters, what if there was a game that decomposed letters into sub-shapes? There’s a lot of directions this could go, and I’m still exploring the possibility space. Enjoy. Suggestions welcome. It doesn’t have a real name yet.
2024 · shovemedia.com
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Hi HF, I'm Terrell, and we built an open-source app that lets developers create their own Operator with a Next.js/React front-end and a flask back-end. The purpose is to simplify spinning up virtual desktops (Xfce, VNC) and automate desktop-based interactions using computer use models like OpenAI’s There are already various cool tools out there that allow you to build your own operator-like experience but they usually only automate web browser actions, or aren’t open sourced/cost a lot to get started. Spongecake allows you to automate desktop-based interactions, and is fully open…
2025 · github.com
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Time-to-time, I create a simple small game I can play when I have a few minutes (wink-wink). Made with Angular (no particular reason other than it's the fastest way for me). Source: https://github.com/deejayy/huezz
2024 · huezz.cv.co.hu
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Hey HN, I built Bisecto (https://bisecto.com), a minimalist browser game with one simple mechanic, cutting (bisecting) a procedural 2D shape into two exact 50/50 halves with a single straight line. Confession: I got completely hooked watching those viral reels of people trying to cut fruits and vegetables into perfectly equal halves, and that was my inspiration for this game :D I've been writing code for 12+ years, but for this project I leaned heavily on LLMs to quickly spin up this game, I thought it's going to be quick, but it took me some time (around 2 weeks) to make the…
16d ago · bisecto.com
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Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz
2022 · wheredle.xyz
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Chrome recently shipped navigator.modelContext in Early Preview. It's a browser API that lets any website expose typed, callable tools to AI agents. I built webmcp-react because we wanted a simple way to add tools to our React app and figured others could benefit from it as well. You wrap your app in , call useMcpTool with a Zod schema, and that's it. Handles StrictMode, SSR, dynamic mount/unmount, and all of the React lifecycle. It also comes with a Chrome extension in the repo that acts as a bridge for MCP clients (Claude Code, Cursor, etc.), since they can't access…
Mar 2026 · github.com
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Thirteen years ago, I had an idea: build a bomb from different stages and materials, call in an airdrop over a zombie-infested city, and let physics do the rest. Set off chain reactions through fuel stations and car wrecks. The catch? There are survivors down there too, so every strike is a balancing act. I’ve always loved messing around with physics demos, and in my head, the core loop was already fun. So I built a few prototypes, but none of them stuck. I never clicked with Unity, and every attempt eventually died. Every couple of years, I’d check the App Store, Steam, or just search…
Jul 2026 · store.steampowered.com
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Hey HN! Today I am releasing Supafine, a tool that lets you generate and modify React UI components using simple prompts. When I build apps, I tend to think in blocks, and in React, those blocks are components. But creating and tweaking them manually often feels slower and more repetitive than it should be. I built Supafine to make that process faster and more intuitive. Give it a try at: https://create.supafine.app Thanks for reading - would love to hear any feedback!
2025 · create.supafine.app
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