Alternatives
Products that do what Cigyl does
The missing link!
- 1IM
Hello. This year I dived into UI/UX area and at the same time I work as a web developer. I sincerely love making good UI. But at my full time job it's not always possible due to different reasons =\ So I've been posting random UI/UX staff on Twitter, then I made a free book that had 50 tips (posted it here as well). I decided to finish this year by collecting everything I learned and here it is: https://akcium.gumroad.com/l/ui-ux-tips. This time it's a paid one. But, you can check ~20 pages of it, just go to…
2021
- 2WP
2013 · html5gameengine.com
- 3AI
(space = reset) Fluid mechanics is an extremely interesting topic and I have been creative coding for a couple of months now. Therefore I started working on flow fields in processing. It had so much fun playing around with the different parameters in this project, I decided to rewrite in p5.js an added a control panel. You can change most of the parameters (within some constraints I thought to be reasonable), randomize the values and export and import settings. Hopefully some coders here get inspired and also join the great creative coding community.
2024 · synapse.nugatio.com
- 4AT
I know I'm very late to the game but tried to realize Van Gogh's work with AI. Workflow is quite straightforward, generated all the video samples through Automatic1000's Web-UI by leveraging SD1.5 + Motionv3 in AnimateDiff. Rendered everything on my RTX 3080TIM laptop. Took me decent 40 mins for different experiments and generations.
2024 · youtube.com
- 5MA
Saw the remotion claude skills launch earlier, and honestly even though I was surprised how decent some of the results turned out to be I ended up never trying it out with claude code because I knew I'd have to setup remotion, bundler etc and if I was already doing it once I thought I might as well turn it into a site where anyone could just write messages and get a video without any prerequisites. I also know Claude Code is not something everyone has and setting up remotion is a pain. And one of the biggest lessons I learned from this whole experience is that Opus is actually not that good…
Feb 2026 · framecall.com
- 6AH
My wife and I recently submitted to a mobile game jam on Newgrounds (yes, it's still around). What started as a question of whether we could do it somehow morphed into whether we could do without so many of the seemingly needless complications rampant in our respective industries. My wife thus did all the art as traditional frame-by-frame animation (no puppets or tweening) and I preceded without a game engine. I did use a pre-processor that gives JS a Lisp syntax (Parenscript), because C-syntax is gross. We hope the end result, while definitely of small scope, will serve to inspire some…
2022 · github.com
- 7MH
2012 · radiapp.com
- 8WP
This was my recent weekend project, aimed at teaching me JavaScript, a bit of HTML5, and (mostly) WebGL. The orbital data are from NASA JPL. I was inspired in part by this Flash app: http://www.dynamicdiagrams.com/wp-content/uploads/2011/04/orrery_2011_bce.swf, but wanted to do something in 3D. Coming from the games-dev world, this is my first introduction to web coding. The UI is jquery. I mostly used http://learningwebgl.com/blog for the 3D stuff. Being WebGL, it will work mostly on Chrome, Firefox 4 Beta. Forget about IE. I needed to figure out how to render text to the WebGL canvas - I…
2011 · solar-system-explorer.com
- 9AV
I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…
Oct 2025 · play-maker.io
- 10AC
Hello, This is something I've wanted to build for awhile (first bought the domain in 2020 (then lost it for a year+)). It's a tactics solver on each new tab page. There are 5 modes of play: Easy (<1200 elo) Medium (1200-1800) Hard (1800-2400) Expert (2400+) Speedrun (solve as many puzzles as possible in 60 seconds). I'm having a ton of fun with it, and definitely noticing improvements with actual games (definitely solved the most puzzles in my life while developing this extension). If you check it out, please let me know what you think. Any feedback is good!
Apr 2026 · leetchess.com
- 11IF
So, after many years of kicking about little apps and not putting the full effort in, I decided to bite the bullet and get on with it. Very much inspired by patio11 and Bingo Card Creator, I present Griddol (http://www.griddol.com) a tool to create and play word searches. Intended mainly for teachers, but encouraging those who like a word search too. This been churning around in my head for over a year in various forms, and I used the concept to help learn CoffeeScript, CouchDB and node.js, so even if the product itself is a failure, the learning process has been valuable. I'll be the first…
2011
- 12WM
Hi HN, I’ve spent the last decade building hardware products like humanoid robots, 3D printers, and self-driving tractors. I needed a tool to navigate technical documents faster, so I created one with friends. This tool helps with component search, cross-referencing, comparison, and debugging. We’d love your feedback, whether you find it useful or not. Thank you! Try it here: www.convergelab.ai
2024 · convergelab.ai
- 13

- 14IB
I've been experimenting with ways to increase AI adoption for non-technical people. Basically, all companies are pushing for AI because it's all over the news and they feel left behind but most people have no clue where to start. I think 90% of people (ie non coders) are sufficiently well served by using cowork instead of claude code or something similar. If we can get people from sales, customer support, marketing, etc to collaborate with skills and cowork to form a company brain, I think it's gold. So I think there's opportunity for the community to share skills that work well for 1000s of…
Jun 2026 · claudinho.xyz
- 15IB
process demo - https://i.redd.it/fbhlwsq1gcmg1.gif render demo - https://i.redd.it/smddwtryhcmg1.gif I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas. Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal…
Mar 2026 · app.topomaker.com
- 16SH
StoryMotion, a hand-drawn motion graphics editor for educational content creators. --- 5 months ago, I launched Inscribed.app [1], a tool based on Excalidraw for making step-by-step explanation (like slides) that I can easily embed to explain concepts on my blog. [1] https://news.ycombinator.com/item?id=43078555 as I later expanded into video, I decided to fork the project and create another tool which focus solely on making animation. --- Key features: - Keynote-liked interfaces with Excalidraw canvas - effects animation library - scene transition animation -- fun fact: you…
2025 · storymotion.video
- 17

Democratisation of local AI is key. I've been working on pushing the limits of commercial hardware, squeezing any extra bit possible. My Scientific Agentic AI hareness helped me to reallocate every single bit of it. I rewrote the Kernel, I went down the CUDA rabbit hole until I have been able to explain any bit and any ms of computational power involved in the process pushing the Qwen 30B-A3B from 8 tok7s to 19 tok/s with llama.cpp up to 22.2 tok/s with my project and 109 tok/s on not novel content and speeding up the prefill by 5-9X
Jul 2026 · github.com
- 18HG
I just heard from a very reputable source that Google built part of our product and that they're about to show it off at Google IO. We built a 3D film tool called ArtCraft: https://getartcraft.com https://github.com/storytold/artcraft (our monorepo with the desktop app, server, and website code) Our 3D virtual film set enables set decoration, location reuse, precision blocking (control over where things are), character posing, etc. Sets and objects can be generated as meshes or gaussian splats. Autoregressive multimodal models can treat input "previz" style…
May 2026
- 19PC
I'm doing some fun chess-related programing during my sabbatical, and taking the opportunity to dive down rabbit holes I'd avoid for in a work setting. Found out interesting stuff from old ANSI DEC escape sequences to sixel graphics that are useful today.
2024 · github.com
- 20WD
I know mentioning Michael Seibel is almost cheating, but this week he demonstrated the "leaky pipes" concept to me. Not that I know the guy, but in one of his videos he says something on the lines of "If you are unsure if you app is ready to be launched, just launch it. It's like a house with leaky pipes, just open the main, grab your tools, and start fixing wherever water is leaking". So we did it, we launched drummy earlier this week on /r/InternetIsBeautiful and we got very close to 10k users in just one day! Survived the hug of death, learned a ton, and made changes all around.…
2022 · drummy.io
- 21AW
I’ve spent the last few days prototyping a browser-based game engine stack designed for instant-load, "Roblox-for-Teens" style deployment. The goal is to lower the floor for AA indie devs who want high-fidelity physics and instant web distribution without the overhead of Unity or a heavy Godot export. The Stack Engine: A headless WASM/WebGPU implementation. I’m currently using custom flags and selective streaming to bypass standard browser memory and execution limits. Physics: I’ve ported Jolt (Guerrilla Games) but modified the solver to mimic the original Blam! engine (Bungie/Halo…
Jan 2026
- 22ID
Hey HN! I develop browser extensions, I suck at web design, and I've been exploring AI/LLMs. With my new found free-time since dropping work hours, I've developed a Design Copilot browser extension [0]. It does what it says on the tin - you choose a part of your website and the tool gives you instant expert design feedback - "change this font to that, add this much whitespace, use brighter colours .... etc" The tool is completely 100% free to use, its powered by bringing your own AI API Key, and the current LLM it uses is Google Gemini 1.5 Pro. I've yet to hit the free rate-limit and I…
2024 · old.reddit.com
- 23

- 24IS
Hi HN, I built AgenTank. It is a small game where an AI agent writes the logic for your tank. You watch it fight, give strategic feedback, let the agent update the tank code, and send it back into battle. I have run 1,000+ battles on my own tank and spent about $200 in Claude credits improving it. The part I enjoy most is not just winning, but watching the tank make visible mistakes, thinking of a better strategy, and seeing whether Claude can turn that into better code.
May 2026 · agentank.ai
Ranked by how close each launch is in meaning, then by votes. Refine with a description →